ebiten/internal/graphicsdriver/metal
Hajime Hoshi a5993f09a2 internal/graphicscommand: refactoring: add preserved uniform variables at the graphicscommand package
This is a preparation to skip setting unnecessary uniform variables
like dstRegion.

Updates #2232
2022-10-30 22:30:52 +09:00
..
ca internal/cocoa: remove IsIOS 2022-09-15 01:04:37 +09:00
mtl all: replace reflect.SliceHeader with unsafe.Slice 2022-10-30 12:25:30 +09:00
ns internal/graphicsdriver/metal: remove C for macOS (#2243) 2022-08-18 01:39:34 +09:00
graphics_darwin.go internal/graphicscommand: refactoring: add preserved uniform variables at the graphicscommand package 2022-10-30 22:30:52 +09:00
README.md Update import paths in the documents 2020-10-04 05:07:08 +09:00
shader_darwin.go ebiten: rename members of Blend 2022-10-17 00:51:55 +09:00
view_darwin.go internal/ui: refactoring: remove dependency on the package mtl 2022-02-11 23:11:49 +09:00
view_ios.go all: remove the build tag 2022-09-15 00:23:40 +09:00
view_macos_darwin.go internal/graphicsdriver/metal: rename files 2022-02-11 21:49:05 +09:00

These packages are copied from Dmitri Shuralyov's mtl packages and edited with Dmitri's permission:

  • github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/ca (copied from dmitri.shuralyov.com/gpu/mtl/example/movingtriangle/internal/ca)
  • github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/mtl (copied from dmitri.shuralyov.com/gpu/mtl)
  • github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/ns (copied from dmitri.shuralyov.com/gpu/mtl/example/movingtriangle/internal/ns)