ebiten/internal/graphicsdriver/opengl/image.go
Hajime Hoshi acc933b7c3 graphicsdriver/opengl: Experimental PBO implementation
This change is an experimental implementation to use Pixel Buffer
Objects. This reduces calls of glTexSubImage2D.

This works only on desktops. Unfortunately WebGL does not have
this features. Mobiles can have PBO as of OpenGL ES 3.

Updates #976
2019-11-17 05:01:43 +09:00

117 lines
3.0 KiB
Go

// Copyright 2018 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package opengl
import (
"github.com/hajimehoshi/ebiten/internal/graphics"
)
type Image struct {
driver *Driver
textureNative textureNative
framebuffer *framebuffer
pbo buffer
width int
height int
screen bool
}
func (i *Image) IsInvalidated() bool {
return !i.driver.context.isTexture(i.textureNative)
}
func (i *Image) Dispose() {
thePBOState.ensurePBOUnmapped()
if i.pbo != *new(buffer) {
i.driver.context.deleteBuffer(i.pbo)
}
if i.framebuffer != nil {
i.framebuffer.delete(&i.driver.context)
}
if i.textureNative != *new(textureNative) {
i.driver.context.deleteTexture(i.textureNative)
}
}
func (i *Image) SetAsDestination() {
i.driver.state.destination = i
}
func (i *Image) setViewport() error {
if err := i.ensureFramebuffer(); err != nil {
return err
}
i.driver.context.setViewport(i.framebuffer)
return nil
}
func (i *Image) Pixels() ([]byte, error) {
thePBOState.ensurePBOUnmapped()
if err := i.ensureFramebuffer(); err != nil {
return nil, err
}
p, err := i.driver.context.framebufferPixels(i.framebuffer, i.width, i.height)
if err != nil {
return nil, err
}
return p, nil
}
func (i *Image) ensureFramebuffer() error {
if i.framebuffer != nil {
return nil
}
if i.screen {
// The (default) framebuffer size can't be converted to a power of 2.
// On browsers, c.width and c.height are used as viewport size and
// Edge can't treat a bigger viewport than the drawing area (#71).
i.framebuffer = newScreenFramebuffer(&i.driver.context, i.width, i.height)
return nil
}
w, h := graphics.InternalImageSize(i.width), graphics.InternalImageSize(i.height)
f, err := newFramebufferFromTexture(&i.driver.context, i.textureNative, w, h)
if err != nil {
return err
}
i.framebuffer = f
return nil
}
func (i *Image) ReplacePixels(p []byte, x, y, width, height int) {
if i.screen {
panic("opengl: ReplacePixels cannot be called on the screen, that doesn't have a texture")
}
// glFlush is necessary on Android.
// glTexSubImage2D didn't work without this hack at least on Nexus 5x and NuAns NEO [Reloaded] (#211).
if i.driver.drawCalled {
i.driver.context.flush()
}
i.driver.drawCalled = false
if canUsePBO {
thePBOState.mapPBOIfNecessary(i)
thePBOState.draw(p, x, y, width, height)
} else {
i.driver.context.texSubImage2D(i.textureNative, p, x, y, width, height)
}
}
func (i *Image) SetAsSource() {
i.driver.state.source = i
}