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<h1>Ebiten</h1>
<p class="lead">A simple SNES-like 2D game library in Go</p>
<p>Stable version: v1.4.0-rc1 / Development version: v1.5.0-alpha</p>
<h2 id="platforms">Platforms</h2>
<dl class="dl-horizontal">
<dt>Desktops</dt>
<dd><a href="https://github.com/hajimehoshi/ebiten/wiki/Windows">Windows</a>, <a href="https://github.com/hajimehoshi/ebiten/wiki/Mac-OS-X">Mac OS X</a>, <a href="https://github.com/hajimehoshi/ebiten/wiki/Linux">Linux</a></dd>
<dt>Mobiles</dt>
<dd><a href="https://github.com/hajimehoshi/ebiten/wiki/Android">Android</a>, <a href="https://github.com/hajimehoshi/ebiten/wiki/iOS">iOS</a></dd>
<dt>Web browsers</dt>
<dd><a href="https://github.com/hajimehoshi/ebiten/wiki/Web-Browsers">Chrome and Firefox on desktops</a> (powered by <a href="http://gopherjs.org/">GopherJS</a>)</dd>
</dl>
<h2 id="features">Features</h2>
<dl class="dl-horizontal">
<dt>2D Graphics</dt>
<dd>Geometry/Color matrix transformation, Various composition modes, Offscreen rendering</dd>
<dt>Input</dt>
<dd>Mouse, Keyboard, Gamepads, Touches</dd>
<dt>Audio</dt>
<dd>Ogg/Vorbis, WAV, PCM</dd>
</dl>
<h2 id="examples">Examples</h2>
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<a class="thumbnail" scrolling="no" href="examples/alphablending.html"><img src="images/examples/alphablending.png" width="320" height="240" alt="Ebiten example: alphablending" class="example"></a>
</div><div class="col-md-3">
<a class="thumbnail" scrolling="no" href="examples/audio.html"><img src="images/examples/audio.png" width="320" height="240" alt="Ebiten example: audio" class="example"></a>
</div><div class="col-md-3">
<a class="thumbnail" scrolling="no" href="examples/font.html"><img src="images/examples/font.png" width="320" height="240" alt="Ebiten example: font" class="example"></a>
</div><div class="col-md-3">
<a class="thumbnail" scrolling="no" href="examples/hsv.html"><img src="images/examples/hsv.png" width="320" height="240" alt="Ebiten example: hsv" class="example"></a>
</div><div class="col-md-3">
<a class="thumbnail" scrolling="no" href="examples/hue.html"><img src="images/examples/hue.png" width="320" height="240" alt="Ebiten example: hue" class="example"></a>
</div><div class="col-md-3">
<a class="thumbnail" scrolling="no" href="examples/gamepad.html"><img src="images/examples/gamepad.png" width="320" height="240" alt="Ebiten example: gamepad" class="example"></a>
</div><div class="col-md-3">
<a class="thumbnail" scrolling="no" href="examples/infinitescroll.html"><img src="images/examples/infinitescroll.png" width="320" height="240" alt="Ebiten example: infinitescroll" class="example"></a>
</div><div class="col-md-3">
<a class="thumbnail" scrolling="no" href="examples/keyboard.html"><img src="images/examples/keyboard.png" width="320" height="240" alt="Ebiten example: keyboard" class="example"></a>
</div><div class="col-md-3">
<a class="thumbnail" scrolling="no" href="examples/life.html"><img src="images/examples/life.png" width="320" height="240" alt="Ebiten example: life" class="example"></a>
</div><div class="col-md-3">
<a class="thumbnail" scrolling="no" href="examples/masking.html"><img src="images/examples/masking.png" width="320" height="240" alt="Ebiten example: masking" class="example"></a>
</div><div class="col-md-3">
<a class="thumbnail" scrolling="no" href="examples/mosaic.html"><img src="images/examples/mosaic.png" width="320" height="240" alt="Ebiten example: mosaic" class="example"></a>
</div><div class="col-md-3">
<a class="thumbnail" scrolling="no" href="examples/noise.html"><img src="images/examples/noise.png" width="320" height="240" alt="Ebiten example: noise" class="example"></a>
</div><div class="col-md-3">
<a class="thumbnail" scrolling="no" href="examples/paint.html"><img src="images/examples/paint.png" width="320" height="240" alt="Ebiten example: paint" class="example"></a>
</div><div class="col-md-3">
<a class="thumbnail" scrolling="no" href="examples/perspective.html"><img src="images/examples/perspective.png" width="320" height="240" alt="Ebiten example: perspective" class="example"></a>
</div><div class="col-md-3">
<a class="thumbnail" scrolling="no" href="examples/piano.html"><img src="images/examples/piano.png" width="320" height="240" alt="Ebiten example: piano" class="example"></a>
</div><div class="col-md-3">
<a class="thumbnail" scrolling="no" href="examples/rotate.html"><img src="images/examples/rotate.png" width="320" height="240" alt="Ebiten example: rotate" class="example"></a>
</div><div class="col-md-3">
<a class="thumbnail" scrolling="no" href="examples/sprites.html"><img src="images/examples/sprites.png" width="320" height="240" alt="Ebiten example: sprites" class="example"></a>
</div><div class="col-md-3">
<a class="thumbnail" scrolling="no" href="examples/blocks.html"><img src="images/examples/blocks.png" width="256" height="240" alt="Ebiten example: blocks" class="example"></a>
</div>
</div>
<p><a href="https://blog.golang.org/go-programming-language-turns-two">The Gopher photographs by Chris Nokleberg</a> are licensed under <a href="https://creativecommons.org/licenses/by/3.0/">the Creative Commons 3.0 Attributions License</a>.</p>
<h3>Execute the examples</h2>
<pre><code class="language-bash">:; go get github.com/hajimehoshi/ebiten
:; cd $GOPATH/src/github.com/hajimehoshi/ebiten/examples
:; go run rotate/main.go</code></pre>
<h2 id="getting-started">Getting Started</h2>
<p>Let's build a simple "Hello world!" game to get started with Ebiten.
First create a new directory (<code>mkdir hello_world</code>), and change
into it (<code>cd hello_world</code>). Type the following code into
the <code>main.go</code> file:</p>
<pre><code class="language-go">package main
import (
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/ebitenutil"
)
func update(screen *ebiten.Image) error {
ebitenutil.DebugPrint(screen, "Hello world!")
return nil
}
func main() {
ebiten.Run(update, 320, 240, 2, "Hello world!")
}
</code></pre>
<p>Run the <code>go run</code> command to start the
game. There you have it, your first Ebiten game!</p>
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<p>© 2013 Hajime Hoshi</p>
<p>Code is licensed under <a href="https://github.com/hajimehoshi/ebiten/blob/master/LICENSE">the Apache License 2.0</a>.</p>
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