ebiten/cmd/ebitenmobile/main.go

259 lines
6.7 KiB
Go

// Copyright 2019 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package main
import (
"flag"
"fmt"
"io/ioutil"
"log"
"os"
"os/exec"
"path/filepath"
"strings"
"text/template"
"golang.org/x/tools/go/packages"
)
const (
ebitenmobileCommand = "ebitenmobile"
)
func init() {
flag.Usage = func() {
// This message is copied from `gomobile bind -h`
fmt.Fprintf(os.Stderr, "%s bind [-target android|ios] [-bootclasspath <path>] [-classpath <path>] [-o output] [build flags] [package]\n", ebitenmobileCommand)
os.Exit(2)
}
flag.Parse()
}
func goEnv(name string) string {
if val := os.Getenv(name); val != "" {
return val
}
val, err := exec.Command("go", "env", name).Output()
if err != nil {
panic(err)
}
return strings.TrimSpace(string(val))
}
const (
// Copied from gomobile.
minAndroidAPI = 15
)
var (
buildA bool // -a
buildI bool // -i
buildN bool // -n
buildV bool // -v
buildX bool // -x
buildO string // -o
buildGcflags string // -gcflags
buildLdflags string // -ldflags
buildTarget string // -target
buildTrimpath bool // -trimpath
buildWork bool // -work
buildBundleID string // -bundleid
buildIOSVersion string // -iosversion
buildAndroidAPI int // -androidapi
buildTags string // -tags
bindPrefix string // -prefix
bindJavaPkg string // -javapkg
bindClasspath string // -classpath
bindBootClasspath string // -bootclasspath
)
func main() {
args := flag.Args()
if len(args) < 1 {
flag.Usage()
}
var flagset flag.FlagSet
flagset.StringVar(&buildO, "o", "", "")
flagset.StringVar(&buildGcflags, "gcflags", "", "")
flagset.StringVar(&buildLdflags, "ldflags", "", "")
flagset.StringVar(&buildTarget, "target", "android", "")
flagset.StringVar(&buildBundleID, "bundleid", "", "")
flagset.StringVar(&buildIOSVersion, "iosversion", "7.0", "")
flagset.StringVar(&buildTags, "tags", "", "")
flagset.IntVar(&buildAndroidAPI, "androidapi", minAndroidAPI, "")
flagset.BoolVar(&buildA, "a", false, "")
flagset.BoolVar(&buildI, "i", false, "")
flagset.BoolVar(&buildN, "n", false, "")
flagset.BoolVar(&buildV, "v", false, "")
flagset.BoolVar(&buildX, "x", false, "")
flagset.BoolVar(&buildTrimpath, "trimpath", false, "")
flagset.BoolVar(&buildWork, "work", false, "")
flagset.StringVar(&bindJavaPkg, "javapkg", "", "")
flagset.StringVar(&bindPrefix, "prefix", "", "")
flagset.StringVar(&bindClasspath, "classpath", "", "")
flagset.StringVar(&bindBootClasspath, "bootclasspath", "", "")
flagset.Parse(args[1:])
// Add ldflags to suppress linker errors (#932).
// See https://github.com/golang/go/issues/17807
if buildLdflags == "" {
buildLdflags += " "
}
buildLdflags += "-extldflags=-Wl,-soname,libgojni.so"
if err := prepareGomobileCommands(); err != nil {
log.Fatal(err)
}
switch args[0] {
case "bind":
if err := doBind(args, &flagset); err != nil {
log.Fatal(err)
}
default:
flag.Usage()
}
}
func doBind(args []string, flagset *flag.FlagSet) error {
tags := buildTags
cfg := &packages.Config{}
switch buildTarget {
case "android":
cfg.Env = append(os.Environ(), "GOOS=android")
case "ios":
cfg.Env = append(os.Environ(), "GOOS=darwin")
if tags != "" {
tags += " "
}
tags += "ios"
}
cfg.BuildFlags = []string{"-tags", tags}
pkgs, err := packages.Load(cfg, flagset.Args()[0])
if err != nil {
return err
}
prefixLower := bindPrefix + pkgs[0].Name
prefixUpper := strings.Title(bindPrefix) + strings.Title(pkgs[0].Name)
args = append(args, "github.com/hajimehoshi/ebiten/mobile/ebitenmobileview")
if buildO == "" {
fmt.Fprintln(os.Stderr, "-o must be specified.")
os.Exit(2)
return nil
}
if buildN {
fmt.Print("gomobile")
for _, arg := range args {
fmt.Print(" ", arg)
}
fmt.Println()
return nil
}
cmd := exec.Command("gomobile", args...)
cmd.Stdout = os.Stdout
cmd.Stderr = os.Stderr
if err := cmd.Run(); err != nil {
os.Exit(err.(*exec.ExitError).ExitCode())
return nil
}
replacePrefixes := func(content string) string {
content = strings.ReplaceAll(content, "{{.PrefixUpper}}", prefixUpper)
content = strings.ReplaceAll(content, "{{.PrefixLower}}", prefixLower)
return content
}
switch buildTarget {
case "android":
// Do nothing.
case "ios":
dir := filepath.Join(buildO, "Versions", "A")
if err := ioutil.WriteFile(filepath.Join(dir, "Headers", prefixUpper+"EbitenViewController.h"), []byte(replacePrefixes(objcH)), 0644); err != nil {
return err
}
// TODO: Remove 'Ebitenmobileview.objc.h' here. Now it is hard since there is a header file importing
// that header file.
fs, err := ioutil.ReadDir(filepath.Join(dir, "Headers"))
if err != nil {
return err
}
var headerFiles []string
for _, f := range fs {
if strings.HasSuffix(f.Name(), ".h") {
headerFiles = append(headerFiles, f.Name())
}
}
w, err := os.OpenFile(filepath.Join(dir, "Modules", "module.modulemap"), os.O_WRONLY, 0644)
if err != nil {
return err
}
defer w.Close()
var mmVals = struct {
Module string
Headers []string
}{
Module: prefixUpper,
Headers: headerFiles,
}
if err := iosModuleMapTmpl.Execute(w, mmVals); err != nil {
return err
}
// TODO: Remove Ebitenmobileview.objc.h?
}
return nil
}
const objcH = `// Code generated by ebitenmobile. DO NOT EDIT.
#import <UIKit/UIKit.h>
@interface {{.PrefixUpper}}EbitenViewController : UIViewController
// onErrorOnGameUpdate is called on the main thread when an error happens when updating a game.
// You can define your own error handler, e.g., using Crashlytics, by overwriting this method.
- (void)onErrorOnGameUpdate:(NSError*)err;
// suspendGame suspends the game.
// It is recommended to call this when the application is being suspended e.g.,
// UIApplicationDelegate's applicationWillResignActive is called.
- (void)suspendGame;
// resumeGame resumes the game.
// It is recommended to call this when the application is being resumed e.g.,
// UIApplicationDelegate's applicationDidBecomeActive is called.
- (void)resumeGame;
@end
`
var iosModuleMapTmpl = template.Must(template.New("iosmmap").Parse(`framework module "{{.Module}}" {
{{range .Headers}} header "{{.}}"
{{end}}
export *
}`))