ebiten/internal/graphicsdriver/directx
Bertrand Jung 22fd1f107e
internal/graphics: renamed shader image count to specify src (#3012)
This just specifies that the constant refers to the number of source images passed to a shader.

This makes a distinction with the number of dst images, that could potentially be more than 1 in the future.
2024-06-10 02:02:47 +09:00
..
api_32bit_windows.go internal/graphicsdriver/directx: bug fix: Go 1.22 + 32bit Windows + DirectX 12 didn't work well 2024-01-27 18:06:53 +09:00
api_64bit_windows.go
api_microsoftgdk_windows.go
api_notmicrosoftgdk_windows.go
api_windows.go
d3d11_windows.go
d3d12_windows.go
d3d_windows.go shaderprecomp: implement for Windows 2024-05-06 16:03:57 +09:00
dxgi_windows.go
graphics11_windows.go internal/graphics: renamed shader image count to specify src (#3012) 2024-06-10 02:02:47 +09:00
graphics12_windows.go internal/graphics: renamed shader image count to specify src (#3012) 2024-06-10 02:02:47 +09:00
graphics_windows.go Revert "internal/graphicsdriver/directx: add 'tearing' for EBITENGINE_DIRECTX" 2024-03-30 20:08:06 +09:00
image11_windows.go
image12_windows.go
pipeline12_windows.go internal/graphics: renamed shader image count to specify src (#3012) 2024-06-10 02:02:47 +09:00
shader11_windows.go internal/graphics: renamed shader image count to specify src (#3012) 2024-06-10 02:02:47 +09:00
shader12_windows.go
shader_windows.go shaderprecomp: remove ShaderSourceID 2024-05-27 00:01:05 +09:00