Ebitengine - A dead simple 2D game engine for Go
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docs docs: Update 2018-07-28 19:00:05 +09:00
ebitenutil ebitenutil: Fix OpenFile() so it works with wasm (#674) 2018-08-27 03:46:15 +09:00
examples examples/resources: Add Ragtime_ogg 2018-09-02 23:08:02 +09:00
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colorm_test.go affine: Bug fix: ColorM.Apply was wrong when alpha is 0 2018-02-27 12:16:16 +09:00
colorm.go Revert "affine: Refactoring: Unify two element slices into one" 2018-08-06 01:44:31 +09:00
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doc.go Rename IsRunningSlowly to IsDrawingSkipped 2018-07-10 22:31:26 +09:00
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geom_test.go affine: Fix some functions in GeoM test 2018-08-02 00:42:43 +09:00
geom.go affine: Add Skew function to GeoM 2018-08-01 14:15:30 +09:00
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graphics.go graphics: Fix misspelling 2018-08-30 23:08:18 +09:00
graphicscontext.go graphics: Bug fix: avoid jaggy rendering on macOS by adjusting texels (#669) 2018-08-30 00:17:03 +09:00
image_test.go graphics: Simplify mipmap calculation 2018-08-03 00:02:49 +09:00
image.go Revert "Revert "graphics: Fix documentation about DrawImage"" 2018-08-14 12:27:18 +09:00
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Ebiten (海老天)

Build Status GoDoc Go Report Card

A dead simple 2D game library in Go

Website: https://hajimehoshi.github.io/ebiten/

Platforms

Note: Gamepad and keyboard are not available on Android/iOS.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (MP3, Ogg/Vorbis, WAV, PCM, Syncing with game progress)

Packages

Community

Slack

#ebiten channel in Gophers Slack

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.