ebiten/internal/shader/testdata/define_multiple.expected.vs

20 lines
302 B
GLSL

vec4 F0(in vec2 l0);
void F1(out float l0, out float l1);
vec4 F0(in vec2 l0) {
float l1 = float(0);
float l2 = float(0);
float l3 = float(0);
float l4 = float(0);
F1(l1, l2);
l3 = l1;
l4 = l2;
return vec4(l0, l3, l3);
}
void F1(out float l0, out float l1) {
l0 = 0.0;
l1 = 0.0;
return;
}