mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 13:07:26 +01:00
86 lines
2.4 KiB
Go
86 lines
2.4 KiB
Go
// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build !js
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// +build !ios
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package glfw
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// #cgo CFLAGS: -x objective-c
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// #cgo LDFLAGS: -framework AppKit
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//
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// #import <AppKit/AppKit.h>
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//
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// static void currentMonitorPos(uintptr_t windowPtr, int* x, int* y) {
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// NSScreen* screen = [NSScreen mainScreen];
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// if (windowPtr) {
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// NSWindow* window = (NSWindow*)windowPtr;
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// if ([window isVisible]) {
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// // When the window is visible, the window is already initialized.
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// // [NSScreen mainScreen] sometimes tells a lie when the window is put across monitors (#703).
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// screen = [window screen];
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// }
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// }
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// NSDictionary* screenDictionary = [screen deviceDescription];
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// NSNumber* screenID = [screenDictionary objectForKey:@"NSScreenNumber"];
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// CGDirectDisplayID aID = [screenID unsignedIntValue];
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// const CGRect bounds = CGDisplayBounds(aID);
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// *x = bounds.origin.x;
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// *y = bounds.origin.y;
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// }
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import "C"
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import (
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"github.com/hajimehoshi/ebiten/internal/glfw"
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)
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func (u *UserInterface) fromGLFWMonitorPixel(x float64) float64 {
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return x
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}
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func (u *UserInterface) fromGLFWPixel(x float64) float64 {
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return x
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}
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func (u *UserInterface) toGLFWPixel(x float64) float64 {
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return x
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}
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func (u *UserInterface) toFramebufferPixel(x float64) float64 {
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return x
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}
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func (u *UserInterface) adjustWindowPosition(x, y int) (int, int) {
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return x, y
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}
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func currentMonitorByOS(w *glfw.Window) *glfw.Monitor {
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x := C.int(0)
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y := C.int(0)
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// Note: [NSApp mainWindow] is nil when it doesn't have its border. Use w here.
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win := w.GetCocoaWindow()
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C.currentMonitorPos(C.uintptr_t(win), &x, &y)
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for _, m := range glfw.GetMonitors() {
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mx, my := m.GetPos()
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if int(x) == mx && int(y) == my {
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return m
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}
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}
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return nil
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}
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func (u *UserInterface) nativeWindow() uintptr {
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return u.window.GetCocoaWindow()
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}
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