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From the Metal shading language specification [1] Table 2.2.3, attribute variables in Ebitengine's vertices don't have to be packed. Then, we can remove `packed` types. [1] https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf Closes #2107 |
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glsl | ||
hlsl | ||
msl | ||
ir_test.go | ||
program.go | ||
type.go |