ebiten/internal/shader/testdata/for5.expected.fs

35 lines
490 B
GLSL

uniform float U0;
uniform float U1;
uniform float U2;
void F0(in int l0, out int l1);
void F0(in int l0, out int l1) {
l1 = l0;
return;
}
void main(void) {
int l0 = 0;
int l2 = 0;
l0 = 0;
for (int l1 = 0; l1 < 10; l1++) {
int l2 = 0;
int l3 = 0;
F0(l1, l2);
l3 = l2;
l0 = (l0) + (l3);
for (int l4 = 0; l4 < 10; l4++) {
int l5 = 0;
int l6 = 0;
F0(l4, l5);
l6 = l5;
l0 = (l0) + (l6);
}
}
l2 = 0;
l0 = (l0) + (l2);
gl_FragColor = vec4(l0);
return;
}