mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
322 lines
6.6 KiB
Go
322 lines
6.6 KiB
Go
// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package graphicscommand_test
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import (
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"image/color"
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"testing"
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"github.com/hajimehoshi/ebiten/internal/driver"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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. "github.com/hajimehoshi/ebiten/internal/graphicscommand"
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"github.com/hajimehoshi/ebiten/internal/shaderir"
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t "github.com/hajimehoshi/ebiten/internal/testing"
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)
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func TestMain(m *testing.M) {
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t.MainWithRunLoop(m)
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}
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func quadVertices(w, h float32) []float32 {
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return []float32{
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0, 0, 0, 0, 0, 0, w, h, 1, 1, 1, 1,
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w, 0, w, 0, 0, 0, w, h, 1, 1, 1, 1,
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0, w, 0, h, 0, 0, w, h, 1, 1, 1, 1,
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w, h, w, h, 0, 0, w, h, 1, 1, 1, 1,
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}
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}
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func TestClear(t *testing.T) {
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const w, h = 1024, 1024
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src := NewImage(w/2, h/2)
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dst := NewImage(w, h)
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vs := quadVertices(w/2, h/2)
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is := graphics.QuadIndices()
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dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeClear, driver.FilterNearest, driver.AddressClampToZero, nil, nil)
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pix, err := dst.Pixels()
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if err != nil {
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t.Fatal(err)
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}
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for j := 0; j < h/2; j++ {
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for i := 0; i < w/2; i++ {
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idx := 4 * (i + w*j)
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got := color.RGBA{pix[idx], pix[idx+1], pix[idx+2], pix[idx+3]}
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want := color.RGBA{}
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if got != want {
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t.Errorf("dst.At(%d, %d) after DrawTriangles: got %v, want: %v", i, j, got, want)
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}
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}
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}
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}
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func TestReplacePixelsPartAfterDrawTriangles(t *testing.T) {
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defer func() {
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if r := recover(); r == nil {
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t.Errorf("ReplacePixels must panic but not")
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}
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}()
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const w, h = 32, 32
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clr := NewImage(w, h)
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src := NewImage(w/2, h/2)
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dst := NewImage(w, h)
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vs := quadVertices(w/2, h/2)
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is := graphics.QuadIndices()
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dst.DrawTriangles(clr, vs, is, nil, driver.CompositeModeClear, driver.FilterNearest, driver.AddressClampToZero, nil, nil)
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dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressClampToZero, nil, nil)
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dst.ReplacePixels(make([]byte, 4), 0, 0, 1, 1)
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}
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func TestShader(t *testing.T) {
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if !IsShaderAvailable() {
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t.Skip("shader is not implemented on this environment")
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}
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const w, h = 16, 16
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clr := NewImage(w, h)
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dst := NewImage(w, h)
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vs := quadVertices(w, h)
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is := graphics.QuadIndices()
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dst.DrawTriangles(clr, vs, is, nil, driver.CompositeModeClear, driver.FilterNearest, driver.AddressClampToZero, nil, nil)
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mat := shaderir.Expr{
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Type: shaderir.Call,
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Exprs: []shaderir.Expr{
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{
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Type: shaderir.BuiltinFuncExpr,
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BuiltinFunc: shaderir.Mat4F,
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},
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{
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Type: shaderir.Binary,
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Op: shaderir.Div,
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Exprs: []shaderir.Expr{
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{
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Type: shaderir.FloatExpr,
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Float: 2,
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},
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{
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Type: shaderir.FieldSelector,
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Exprs: []shaderir.Expr{
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{
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Type: shaderir.UniformVariable,
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Index: 0,
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},
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{
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Type: shaderir.SwizzlingExpr,
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Swizzling: "x",
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},
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},
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},
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},
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},
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{
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Type: shaderir.FloatExpr,
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Float: 0,
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},
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{
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Type: shaderir.FloatExpr,
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Float: 0,
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},
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{
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Type: shaderir.FloatExpr,
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Float: 0,
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},
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{
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Type: shaderir.FloatExpr,
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Float: 0,
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},
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{
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Type: shaderir.Binary,
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Op: shaderir.Div,
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Exprs: []shaderir.Expr{
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{
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Type: shaderir.FloatExpr,
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Float: 2,
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},
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{
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Type: shaderir.FieldSelector,
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Exprs: []shaderir.Expr{
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{
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Type: shaderir.UniformVariable,
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Index: 0,
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},
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{
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Type: shaderir.SwizzlingExpr,
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Swizzling: "y",
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},
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},
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},
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},
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},
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{
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Type: shaderir.FloatExpr,
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Float: 0,
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},
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{
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Type: shaderir.FloatExpr,
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Float: 0,
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},
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{
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Type: shaderir.FloatExpr,
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Float: 0,
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},
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{
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Type: shaderir.FloatExpr,
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Float: 0,
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},
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{
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Type: shaderir.FloatExpr,
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Float: 1,
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},
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{
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Type: shaderir.FloatExpr,
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Float: 0,
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},
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{
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Type: shaderir.FloatExpr,
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Float: -1,
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},
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{
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Type: shaderir.FloatExpr,
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Float: -1,
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},
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{
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Type: shaderir.FloatExpr,
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Float: 0,
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},
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{
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Type: shaderir.FloatExpr,
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Float: 1,
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},
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},
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}
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pos := shaderir.Expr{
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Type: shaderir.Call,
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Exprs: []shaderir.Expr{
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{
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Type: shaderir.BuiltinFuncExpr,
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BuiltinFunc: shaderir.Vec4F,
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},
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{
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Type: shaderir.LocalVariable,
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Index: 0,
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},
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{
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Type: shaderir.FloatExpr,
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Float: 0,
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},
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{
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Type: shaderir.FloatExpr,
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Float: 1,
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},
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},
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}
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red := shaderir.Expr{
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Type: shaderir.Call,
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Exprs: []shaderir.Expr{
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{
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Type: shaderir.BuiltinFuncExpr,
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BuiltinFunc: shaderir.Vec4F,
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},
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{
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Type: shaderir.FloatExpr,
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Float: 1,
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},
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{
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Type: shaderir.FloatExpr,
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Float: 0,
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},
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{
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Type: shaderir.FloatExpr,
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Float: 0,
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},
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{
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Type: shaderir.FloatExpr,
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Float: 1,
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},
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},
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}
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s := NewShader(&shaderir.Program{
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Uniforms: []shaderir.Type{
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{Main: shaderir.Vec2},
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},
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Attributes: []shaderir.Type{
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{Main: shaderir.Vec2},
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{Main: shaderir.Vec2},
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{Main: shaderir.Vec4},
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{Main: shaderir.Vec4},
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},
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VertexFunc: shaderir.VertexFunc{
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Block: shaderir.Block{
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Stmts: []shaderir.Stmt{
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{
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Type: shaderir.Assign,
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Exprs: []shaderir.Expr{
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{
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Type: shaderir.LocalVariable,
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Index: 4,
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},
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{
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Type: shaderir.Binary,
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Op: shaderir.Mul,
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Exprs: []shaderir.Expr{
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mat,
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pos,
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},
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},
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},
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},
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},
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},
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},
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FragmentFunc: shaderir.FragmentFunc{
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Block: shaderir.Block{
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Stmts: []shaderir.Stmt{
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{
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Type: shaderir.Assign,
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Exprs: []shaderir.Expr{
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{
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Type: shaderir.LocalVariable,
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Index: 1,
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},
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red,
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},
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},
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},
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},
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},
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})
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us := map[int]interface{}{
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0: []float32{w, h},
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}
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dst.DrawTriangles(nil, vs, is, nil, driver.CompositeModeSourceOver, 0, 0, s, us)
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pix, err := dst.Pixels()
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if err != nil {
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t.Fatal(err)
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}
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for j := 0; j < h; j++ {
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for i := 0; i < w; i++ {
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idx := 4 * (i + w*j)
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got := color.RGBA{pix[idx], pix[idx+1], pix[idx+2], pix[idx+3]}
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want := color.RGBA{0xff, 0, 0, 0xff}
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if got != want {
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t.Errorf("dst.At(%d, %d) after DrawTriangles: got %v, want: %v", i, j, got, want)
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}
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}
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}
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}
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