ebiten/internal/goglfw/context_windows.go
TotallyGamerJet 93537650c0
internal/goglfw: use platform agnostic functions for context_windows.go (#2570)
context_windows.go is used for all the platforms. However, it used syscall.Syscall which behaves differently on macOS
and Windows as well as windows.BytePtrToString which isn't available on Linux or macOS.

This commit replaces syscall.Syscall with purego.SyscallN and windows.BytePtrToString with a copied version called
bytePtrToString.

Updates #2546
2023-02-10 02:35:17 +09:00

610 lines
18 KiB
Go

// SPDX-License-Identifier: Zlib
// SPDX-FileCopyrightText: 2002-2006 Marcus Geelnard
// SPDX-FileCopyrightText: 2006-2019 Camilla Löwy
// SPDX-FileCopyrightText: 2022 The Ebitengine Authors
package goglfw
import (
"fmt"
"math"
"regexp"
"strconv"
"strings"
"unsafe"
"github.com/ebitengine/purego"
)
func checkValidContextConfig(ctxconfig *ctxconfig) error {
if ctxconfig.share != nil {
if ctxconfig.client == NoAPI || ctxconfig.share.context.client == NoAPI {
return NoWindowContext
}
}
if ctxconfig.source != NativeContextAPI &&
ctxconfig.source != EGLContextAPI &&
ctxconfig.source != OSMesaContextAPI {
return fmt.Errorf("goglfw: invalid context creation API 0x%08X: %w", ctxconfig.source, InvalidEnum)
}
if ctxconfig.client != NoAPI &&
ctxconfig.client != OpenGLAPI &&
ctxconfig.client != OpenGLESAPI {
return fmt.Errorf("goglfw: invalid client API 0x%08X: %w", ctxconfig.client, InvalidEnum)
}
if ctxconfig.client == OpenGLAPI {
if (ctxconfig.major < 1 || ctxconfig.minor < 0) ||
(ctxconfig.major == 1 && ctxconfig.minor > 5) ||
(ctxconfig.major == 2 && ctxconfig.minor > 1) ||
(ctxconfig.major == 3 && ctxconfig.minor > 3) {
// OpenGL 1.0 is the smallest valid version
// OpenGL 1.x series ended with version 1.5
// OpenGL 2.x series ended with version 2.1
// OpenGL 3.x series ended with version 3.3
// For now, let everything else through
return fmt.Errorf("goglfw: invalid OpenGL version %d.%d: %w", ctxconfig.major, ctxconfig.minor, InvalidValue)
}
if ctxconfig.profile != 0 {
if ctxconfig.profile != OpenGLCoreProfile && ctxconfig.profile != OpenGLCompatProfile {
return fmt.Errorf("goglfw: invalid OpenGL profile 0x%08X: %w", ctxconfig.profile, InvalidEnum)
}
if ctxconfig.major <= 2 || (ctxconfig.major == 3 && ctxconfig.minor < 2) {
// Desktop OpenGL context profiles are only defined for version 3.2
// and above
return fmt.Errorf("goglfw: context profiles are only defined for OpenGL version 3.2 and above: %w", InvalidValue)
}
}
if ctxconfig.forward && ctxconfig.major <= 2 {
// Forward-compatible contexts are only defined for OpenGL version 3.0 and above
return fmt.Errorf("goglfw: forward-compatibility is only defined for OpenGL version 3.0 and above: %w", InvalidValue)
}
} else if ctxconfig.client == OpenGLESAPI {
if ctxconfig.major < 1 || ctxconfig.minor < 0 ||
(ctxconfig.major == 1 && ctxconfig.minor > 1) ||
(ctxconfig.major == 2 && ctxconfig.minor > 0) {
// OpenGL ES 1.0 is the smallest valid version
// OpenGL ES 1.x series ended with version 1.1
// OpenGL ES 2.x series ended with version 2.0
// For now, let everything else through
return fmt.Errorf("goglfw: invalid OpenGL ES version %d.%d: %w", ctxconfig.major, ctxconfig.minor, InvalidValue)
}
}
if ctxconfig.robustness != 0 {
if ctxconfig.robustness != NoResetNotification && ctxconfig.robustness != LoseContextOnReset {
return fmt.Errorf("goglfw: invalid context robustness mode 0x%08X: %w", ctxconfig.robustness, InvalidEnum)
}
}
if ctxconfig.release != 0 {
if ctxconfig.release != ReleaseBehaviorNone && ctxconfig.release != ReleaseBehaviorFlush {
return fmt.Errorf("goglfw: invalid context release behavior 0x%08X: %w", ctxconfig.release, InvalidEnum)
}
}
return nil
}
func chooseFBConfig(desired *fbconfig, alternatives []*fbconfig) *fbconfig {
leastMissing := math.MaxInt32
leastColorDiff := math.MaxInt32
leastExtraDiff := math.MaxInt32
var closest *fbconfig
for _, current := range alternatives {
if desired.stereo && !current.stereo {
// Stereo is a hard constraint
continue
}
// Count number of missing buffers
missing := 0
if desired.alphaBits > 0 && current.alphaBits == 0 {
missing++
}
if desired.depthBits > 0 && current.depthBits == 0 {
missing++
}
if desired.stencilBits > 0 && current.stencilBits == 0 {
missing++
}
if desired.auxBuffers > 0 &&
current.auxBuffers < desired.auxBuffers {
missing += desired.auxBuffers - current.auxBuffers
}
if desired.samples > 0 && current.samples == 0 {
// Technically, several multisampling buffers could be
// involved, but that's a lower level implementation detail and
// not important to us here, so we count them as one
missing++
}
if desired.transparent != current.transparent {
missing++
}
// These polynomials make many small channel size differences matter
// less than one large channel size difference
// Calculate color channel size difference value
colorDiff := 0
if desired.redBits != DontCare {
colorDiff += (desired.redBits - current.redBits) *
(desired.redBits - current.redBits)
}
if desired.greenBits != DontCare {
colorDiff += (desired.greenBits - current.greenBits) *
(desired.greenBits - current.greenBits)
}
if desired.blueBits != DontCare {
colorDiff += (desired.blueBits - current.blueBits) *
(desired.blueBits - current.blueBits)
}
// Calculate non-color channel size difference value
extraDiff := 0
if desired.alphaBits != DontCare {
extraDiff += (desired.alphaBits - current.alphaBits) *
(desired.alphaBits - current.alphaBits)
}
if desired.depthBits != DontCare {
extraDiff += (desired.depthBits - current.depthBits) *
(desired.depthBits - current.depthBits)
}
if desired.stencilBits != DontCare {
extraDiff += (desired.stencilBits - current.stencilBits) *
(desired.stencilBits - current.stencilBits)
}
if desired.accumRedBits != DontCare {
extraDiff += (desired.accumRedBits - current.accumRedBits) *
(desired.accumRedBits - current.accumRedBits)
}
if desired.accumGreenBits != DontCare {
extraDiff += (desired.accumGreenBits - current.accumGreenBits) *
(desired.accumGreenBits - current.accumGreenBits)
}
if desired.accumBlueBits != DontCare {
extraDiff += (desired.accumBlueBits - current.accumBlueBits) *
(desired.accumBlueBits - current.accumBlueBits)
}
if desired.accumAlphaBits != DontCare {
extraDiff += (desired.accumAlphaBits - current.accumAlphaBits) *
(desired.accumAlphaBits - current.accumAlphaBits)
}
if desired.samples != DontCare {
extraDiff += (desired.samples - current.samples) *
(desired.samples - current.samples)
}
if desired.sRGB && !current.sRGB {
extraDiff++
}
// Figure out if the current one is better than the best one found so far
// Least number of missing buffers is the most important heuristic,
// then color buffer size match and lastly size match for other buffers
if missing < leastMissing {
closest = current
} else if missing == leastMissing {
if (colorDiff < leastColorDiff) || (colorDiff == leastColorDiff && extraDiff < leastExtraDiff) {
closest = current
}
}
if current == closest {
leastMissing = missing
leastColorDiff = colorDiff
leastExtraDiff = extraDiff
}
}
return closest
}
func (w *Window) refreshContextAttribs(ctxconfig *ctxconfig) (ferr error) {
const (
GL_COLOR_BUFFER_BIT = 0x00004000
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR = 0x00000008
GL_CONTEXT_FLAGS = 0x821E
GL_CONTEXT_PROFILE_MASK = 0x9126
GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC
GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252
GL_NO_RESET_NOTIFICATION_ARB = 0x8261
GL_NONE = 0
GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256
GL_VERSION = 0x1F02
)
w.context.source = ctxconfig.source
w.context.client = OpenGLAPI
p, err := _glfw.contextSlot.get()
if err != nil {
return err
}
previous := (*Window)(unsafe.Pointer(p))
defer func() {
err := previous.MakeContextCurrent()
if ferr == nil {
ferr = err
}
}()
if err := w.MakeContextCurrent(); err != nil {
return err
}
getIntegerv := w.context.getProcAddress("glGetIntegerv")
getString := w.context.getProcAddress("glGetString")
if getIntegerv == 0 || getString == 0 {
return fmt.Errorf("goglfw: entry point retrieval is broken: %w", PlatformError)
}
r, _, _ := purego.SyscallN(getString, GL_VERSION)
version := bytePtrToString((*byte)(unsafe.Pointer(r)))
if version == "" {
if ctxconfig.client == OpenGLAPI {
return fmt.Errorf("goglfw: OpenGL version string retrieval is broken: %w", PlatformError)
} else {
return fmt.Errorf("goglfw: OpenGL ES version string retrieval is broken: %w", PlatformError)
}
}
for _, prefix := range []string{
"OpenGL ES-CM ",
"OpenGL ES-CL ",
"OpenGL ES "} {
if strings.HasPrefix(version, prefix) {
version = version[len(prefix):]
w.context.client = OpenGLESAPI
break
}
}
m := regexp.MustCompile(`^(\d+)(\.(\d+)(\.(\d+))?)?`).FindStringSubmatch(version)
if m == nil {
if w.context.client == OpenGLAPI {
return fmt.Errorf("goglfw: no version found in OpenGL version string: %w", PlatformError)
} else {
return fmt.Errorf("goglfw: no version found in OpenGL ES version string: %w", PlatformError)
}
}
w.context.major, _ = strconv.Atoi(m[1])
w.context.minor, _ = strconv.Atoi(m[3])
w.context.revision, _ = strconv.Atoi(m[5])
if w.context.major < ctxconfig.major || (w.context.major == ctxconfig.major && w.context.minor < ctxconfig.minor) {
// The desired OpenGL version is greater than the actual version
// This only happens if the machine lacks {GLX|WGL}_ARB_create_context
// /and/ the user has requested an OpenGL version greater than 1.0
// For API consistency, we emulate the behavior of the
// {GLX|WGL}_ARB_create_context extension and fail here
if w.context.client == OpenGLAPI {
return fmt.Errorf("goglfw: requested OpenGL version %d.%d, got version %d.%d: %w", ctxconfig.major, ctxconfig.minor, w.context.major, w.context.minor, VersionUnavailable)
} else {
return fmt.Errorf("goglfw: requested OpenGL ES version %d.%d, got version %d.%d: %w", ctxconfig.major, ctxconfig.minor, w.context.major, w.context.minor, VersionUnavailable)
}
}
if w.context.major >= 3 {
// OpenGL 3.0+ uses a different function for extension string retrieval
// We cache it here instead of in glfwExtensionSupported mostly to alert
// users as early as possible that their build may be broken
glGetStringi := w.context.getProcAddress("glGetStringi")
if glGetStringi == 0 {
return fmt.Errorf("goglfw: entry point retrieval is broken: %w", PlatformError)
}
}
if w.context.client == OpenGLAPI {
// Read back context flags (OpenGL 3.0 and above)
if w.context.major >= 3 {
var flags int32
_, _, _ = purego.SyscallN(getIntegerv, GL_CONTEXT_FLAGS, uintptr(unsafe.Pointer(&flags)))
if flags&GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT != 0 {
w.context.forward = true
}
if flags&GL_CONTEXT_FLAG_DEBUG_BIT != 0 {
w.context.debug = true
} else {
ok, err := ExtensionSupported("GL_ARB_debug_output")
if err != nil {
return err
}
if ok && ctxconfig.debug {
// HACK: This is a workaround for older drivers (pre KHR_debug)
// not setting the debug bit in the context flags for
// debug contexts
w.context.debug = true
}
}
if flags&GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR != 0 {
w.context.noerror = true
}
}
// Read back OpenGL context profile (OpenGL 3.2 and above)
if w.context.major >= 4 || (w.context.major == 3 && w.context.minor >= 2) {
var mask int32
_, _, _ = purego.SyscallN(getIntegerv, GL_CONTEXT_PROFILE_MASK, uintptr(unsafe.Pointer(&mask)))
if mask&GL_CONTEXT_COMPATIBILITY_PROFILE_BIT != 0 {
w.context.profile = OpenGLCompatProfile
} else if mask&GL_CONTEXT_CORE_PROFILE_BIT != 0 {
w.context.profile = OpenGLCoreProfile
} else {
ok, err := ExtensionSupported("GL_ARB_compatibility")
if err != nil {
return err
}
if ok {
// HACK: This is a workaround for the compatibility profile bit
// not being set in the context flags if an OpenGL 3.2+
// context was created without having requested a specific
// version
w.context.profile = OpenGLCompatProfile
}
}
}
// Read back robustness strategy
ok, err := ExtensionSupported("GL_ARB_robustness")
if err != nil {
return err
}
if ok {
// NOTE: We avoid using the context flags for detection, as they are
// only present from 3.0 while the extension applies from 1.1
var strategy int32
_, _, _ = purego.SyscallN(getIntegerv, GL_RESET_NOTIFICATION_STRATEGY_ARB, uintptr(unsafe.Pointer(&strategy)))
if strategy == GL_LOSE_CONTEXT_ON_RESET_ARB {
w.context.robustness = LoseContextOnReset
} else if strategy == GL_NO_RESET_NOTIFICATION_ARB {
w.context.robustness = NoResetNotification
}
}
} else {
// Read back robustness strategy
ok, err := ExtensionSupported("GL_EXT_robustness")
if err != nil {
return err
}
if ok {
// NOTE: The values of these constants match those of the OpenGL ARB
// one, so we can reuse them here
var strategy int32
_, _, _ = purego.SyscallN(getIntegerv, GL_RESET_NOTIFICATION_STRATEGY_ARB, uintptr(unsafe.Pointer(&strategy)))
if strategy == GL_LOSE_CONTEXT_ON_RESET_ARB {
w.context.robustness = LoseContextOnReset
} else if strategy == GL_NO_RESET_NOTIFICATION_ARB {
w.context.robustness = NoResetNotification
}
}
}
ok, err := ExtensionSupported("GL_KHR_context_flush_control")
if err != nil {
return err
}
if ok {
var behavior int32
_, _, _ = purego.SyscallN(getIntegerv, GL_CONTEXT_RELEASE_BEHAVIOR, uintptr(unsafe.Pointer(&behavior)))
if behavior == GL_NONE {
w.context.release = ReleaseBehaviorNone
} else if behavior == GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH {
w.context.release = ReleaseBehaviorFlush
}
}
// Clearing the front buffer to black to avoid garbage pixels left over from
// previous uses of our bit of VRAM
glClear := w.context.getProcAddress("glClear")
_, _, _ = purego.SyscallN(glClear, GL_COLOR_BUFFER_BIT)
if w.doublebuffer {
if err := w.context.swapBuffers(w); err != nil {
return err
}
}
return nil
}
func (w *Window) MakeContextCurrent() error {
if !_glfw.initialized {
return NotInitialized
}
ptr, err := _glfw.contextSlot.get()
if err != nil {
return err
}
previous := (*Window)(unsafe.Pointer(ptr))
if w != nil && w.context.client == NoAPI {
return fmt.Errorf("goglfw: cannot make current with a window that has no OpenGL or OpenGL ES context: %w", NoWindowContext)
}
if previous != nil {
if w == nil || w.context.source != previous.context.source {
if err := previous.context.makeCurrent(nil); err != nil {
return err
}
}
}
if w != nil {
if err := w.context.makeCurrent(w); err != nil {
return err
}
}
return nil
}
func GetCurrentContext() (*Window, error) {
if !_glfw.initialized {
return nil, NotInitialized
}
ptr, err := _glfw.contextSlot.get()
if err != nil {
return nil, err
}
return (*Window)(unsafe.Pointer(ptr)), nil
}
func (w *Window) SwapBuffers() error {
if !_glfw.initialized {
return NotInitialized
}
if w.context.client == NoAPI {
return fmt.Errorf("goglfw: cannot swap buffers of a window that has no OpenGL or OpenGL ES context: %w", NoWindowContext)
}
if err := w.context.swapBuffers(w); err != nil {
return err
}
return nil
}
func SwapInterval(interval int) error {
if !_glfw.initialized {
return NotInitialized
}
ptr, err := _glfw.contextSlot.get()
if err != nil {
return err
}
window := (*Window)(unsafe.Pointer(ptr))
if window == nil {
return fmt.Errorf("goglfw: cannot set swap interval without a current OpenGL or OpenGL ES context %w", NoCurrentContext)
}
if err := window.context.swapInterval(interval); err != nil {
return err
}
return nil
}
func ExtensionSupported(extension string) (bool, error) {
const (
GL_EXTENSIONS = 0x1F03
GL_NUM_EXTENSIONS = 0x821D
)
if !_glfw.initialized {
return false, NotInitialized
}
ptr, err := _glfw.contextSlot.get()
if err != nil {
return false, err
}
window := (*Window)(unsafe.Pointer(ptr))
if window == nil {
return false, fmt.Errorf("goglfw: cannot query extension without a current OpenGL or OpenGL ES context %w", NoCurrentContext)
}
if window.context.major >= 3 {
// Check if extension is in the modern OpenGL extensions string list
glGetIntegerv := window.context.getProcAddress("glGetIntegerv")
var count int32
_, _, _ = purego.SyscallN(glGetIntegerv, GL_NUM_EXTENSIONS, uintptr(unsafe.Pointer(&count)))
glGetStringi := window.context.getProcAddress("glGetStringi")
for i := 0; i < int(count); i++ {
r, _, _ := purego.SyscallN(glGetStringi, GL_EXTENSIONS, uintptr(i))
if r == 0 {
return false, fmt.Errorf("goglfw: extension string retrieval is broken: %w", PlatformError)
}
en := bytePtrToString((*byte)(unsafe.Pointer(r)))
if en == extension {
return true, nil
}
}
} else {
// Check if extension is in the old style OpenGL extensions string
glGetString := window.context.getProcAddress("glGetString")
r, _, _ := purego.SyscallN(glGetString, GL_EXTENSIONS)
if r == 0 {
return false, fmt.Errorf("goglfw: extension string retrieval is broken: %w", PlatformError)
}
extensions := bytePtrToString((*byte)(unsafe.Pointer(r)))
for _, str := range strings.Split(extensions, " ") {
if str == extension {
return true, nil
}
}
}
// Check if extension is in the platform-specific string
return window.context.extensionSupported(extension), nil
}
// bytePtrToString takes a pointer to a sequence of text and returns the corresponding string.
// If the pointer is nil, it returns the empty string. It assumes that the text sequence is
// terminated at a zero byte; if the zero byte is not present, the program may crash.
// It is copied from golang.org/x/sys/windows/syscall.go for use on macOS, Linux and Windows
func bytePtrToString(p *byte) string {
if p == nil {
return ""
}
if *p == 0 {
return ""
}
// Find NUL terminator.
n := 0
for ptr := unsafe.Pointer(p); *(*byte)(ptr) != 0; n++ {
ptr = unsafe.Pointer(uintptr(ptr) + 1)
}
return string(unsafe.Slice(p, n))
}