mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-14 15:07:26 +01:00
185 lines
3.9 KiB
Go
185 lines
3.9 KiB
Go
// Copyright 2019 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build example jsgo
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package main
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import (
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"bytes"
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"container/list"
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"fmt"
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"image"
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"image/color"
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_ "image/png"
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"log"
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"math"
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"math/rand"
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"time"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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"github.com/hajimehoshi/ebiten/v2/examples/resources/images"
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)
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func init() {
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rand.Seed(time.Now().UnixNano())
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}
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const (
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screenWidth = 640
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screenHeight = 480
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)
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var smokeImage *ebiten.Image
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func init() {
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// Decode image from a byte slice instead of a file so that
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// this example works in any working directory.
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// If you want to use a file, there are some options:
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// 1) Use os.Open and pass the file to the image decoder.
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// This is a very regular way, but doesn't work on browsers.
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// 2) Use ebitenutil.OpenFile and pass the file to the image decoder.
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// This works even on browsers.
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// 3) Use ebitenutil.NewImageFromFile to create an ebiten.Image directly from a file.
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// This also works on browsers.
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img, _, err := image.Decode(bytes.NewReader(images.Smoke_png))
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if err != nil {
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log.Fatal(err)
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}
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smokeImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault)
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}
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type sprite struct {
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count int
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maxCount int
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dir float64
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img *ebiten.Image
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scale float64
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angle float64
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alpha float64
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}
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func (s *sprite) update() {
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if s.count == 0 {
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return
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}
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s.count--
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}
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func (s *sprite) terminated() bool {
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return s.count == 0
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}
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func (s *sprite) draw(screen *ebiten.Image) {
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if s.count == 0 {
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return
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}
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const (
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ox = screenWidth / 2
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oy = screenHeight / 2
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)
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x := math.Cos(s.dir) * float64(s.maxCount-s.count)
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y := math.Sin(s.dir) * float64(s.maxCount-s.count)
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op := &ebiten.DrawImageOptions{}
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sx, sy := s.img.Size()
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op.GeoM.Translate(-float64(sx)/2, -float64(sy)/2)
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op.GeoM.Rotate(s.angle)
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op.GeoM.Scale(s.scale, s.scale)
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op.GeoM.Translate(x, y)
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op.GeoM.Translate(ox, oy)
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rate := float64(s.count) / float64(s.maxCount)
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alpha := 0.0
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if rate < 0.2 {
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alpha = rate / 0.2
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} else if rate > 0.8 {
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alpha = (1 - rate) / 0.2
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} else {
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alpha = 1
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}
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alpha *= s.alpha
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op.ColorM.Scale(1, 1, 1, alpha)
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screen.DrawImage(s.img, op)
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}
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func newSprite(img *ebiten.Image) *sprite {
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c := rand.Intn(50) + 300
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dir := rand.Float64() * 2 * math.Pi
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a := rand.Float64() * 2 * math.Pi
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s := rand.Float64()*0.1 + 0.4
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return &sprite{
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img: img,
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maxCount: c,
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count: c,
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dir: dir,
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angle: a,
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scale: s,
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alpha: 0.5,
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}
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}
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type Game struct {
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sprites *list.List
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}
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func (g *Game) Update(screen *ebiten.Image) error {
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if g.sprites == nil {
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g.sprites = list.New()
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}
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if g.sprites.Len() < 500 && rand.Intn(4) < 3 {
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// Emit
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g.sprites.PushBack(newSprite(smokeImage))
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}
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for e := g.sprites.Front(); e != nil; e = e.Next() {
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s := e.Value.(*sprite)
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s.update()
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if s.terminated() {
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defer g.sprites.Remove(e)
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}
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}
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return nil
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}
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func (g *Game) Draw(screen *ebiten.Image) {
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screen.Fill(color.RGBA{0x99, 0xcc, 0xff, 0xff})
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for e := g.sprites.Front(); e != nil; e = e.Next() {
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s := e.Value.(*sprite)
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s.draw(screen)
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}
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ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f\nSprites: %d", ebiten.CurrentTPS(), g.sprites.Len()))
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}
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func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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return screenWidth, screenHeight
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}
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func main() {
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ebiten.SetWindowSize(screenWidth, screenHeight)
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ebiten.SetWindowTitle("Particles (Ebiten demo)")
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if err := ebiten.RunGame(&Game{}); err != nil {
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log.Fatal(err)
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}
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}
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