mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 03:38:55 +01:00
152 lines
3.5 KiB
Go
152 lines
3.5 KiB
Go
// Copyright 2014 Hajime Hoshi
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package ebiten
|
|
|
|
import (
|
|
"math"
|
|
)
|
|
|
|
// ColorMDim is a dimension of a ColorM.
|
|
const ColorMDim = 5
|
|
|
|
var colorMI = ColorM{
|
|
initialized: true,
|
|
es: [ColorMDim - 1][ColorMDim]float64{
|
|
{1, 0, 0, 0, 0},
|
|
{0, 1, 0, 0, 0},
|
|
{0, 0, 1, 0, 0},
|
|
{0, 0, 0, 1, 0},
|
|
},
|
|
}
|
|
|
|
// A ColorM represents a matrix to transform coloring when rendering an image.
|
|
//
|
|
// A ColorM is applied to the source alpha color
|
|
// while an Image's pixels' format is alpha premultiplied.
|
|
// Before applying a matrix, a color is un-multiplied, and after applying the matrix,
|
|
// the color is multiplied again.
|
|
//
|
|
// The initial value is identity.
|
|
type ColorM struct {
|
|
initialized bool
|
|
es [ColorMDim - 1][ColorMDim]float64
|
|
}
|
|
|
|
func (c ColorM) dim() int {
|
|
return ColorMDim
|
|
}
|
|
|
|
// Element returns a value of a matrix at (i, j).
|
|
func (c ColorM) Element(i, j int) float64 {
|
|
if !c.initialized {
|
|
if i == j {
|
|
return 1
|
|
}
|
|
return 0
|
|
}
|
|
return c.es[i][j]
|
|
}
|
|
|
|
// Concat multiplies a color matrix with the other color matrix.
|
|
// This returns c.
|
|
func (c *ColorM) Concat(other ColorM) ColorM {
|
|
if !c.initialized {
|
|
*c = colorMI
|
|
}
|
|
result := ColorM{}
|
|
mul(&other, c, &result)
|
|
*c = result
|
|
return *c
|
|
}
|
|
|
|
// Add adds a color matrix with the other color matrix.
|
|
// This returns c.
|
|
func (c *ColorM) Add(other ColorM) ColorM {
|
|
if !c.initialized {
|
|
*c = colorMI
|
|
}
|
|
result := ColorM{}
|
|
add(&other, c, &result)
|
|
*c = result
|
|
return *c
|
|
}
|
|
|
|
// SetElement sets an element at (i, j).
|
|
func (c *ColorM) SetElement(i, j int, element float64) {
|
|
if !c.initialized {
|
|
*c = colorMI
|
|
}
|
|
c.es[i][j] = element
|
|
}
|
|
|
|
// Monochrome returns a color matrix to make an image monochrome.
|
|
func Monochrome() ColorM {
|
|
const r = 6968.0 / 32768.0
|
|
const g = 23434.0 / 32768.0
|
|
const b = 2366.0 / 32768.0
|
|
return ColorM{
|
|
initialized: true,
|
|
es: [ColorMDim - 1][ColorMDim]float64{
|
|
{r, g, b, 0, 0},
|
|
{r, g, b, 0, 0},
|
|
{r, g, b, 0, 0},
|
|
{0, 0, 0, 1, 0},
|
|
},
|
|
}
|
|
}
|
|
|
|
// ScaleColor returns a color matrix that scales a color matrix by the given color (r, g, b, a).
|
|
func ScaleColor(r, g, b, a float64) ColorM {
|
|
return ColorM{
|
|
initialized: true,
|
|
es: [ColorMDim - 1][ColorMDim]float64{
|
|
{r, 0, 0, 0, 0},
|
|
{0, g, 0, 0, 0},
|
|
{0, 0, b, 0, 0},
|
|
{0, 0, 0, a, 0},
|
|
},
|
|
}
|
|
}
|
|
|
|
// TranslateColor returns a color matrix that translates a color matrix by the given color (r, g, b, a).
|
|
func TranslateColor(r, g, b, a float64) ColorM {
|
|
return ColorM{
|
|
initialized: true,
|
|
es: [ColorMDim - 1][ColorMDim]float64{
|
|
{1, 0, 0, 0, r},
|
|
{0, 1, 0, 0, g},
|
|
{0, 0, 1, 0, b},
|
|
{0, 0, 0, 1, a},
|
|
},
|
|
}
|
|
}
|
|
|
|
// RotateHue returns a color matrix to rotate the hue
|
|
func RotateHue(theta float64) ColorM {
|
|
sin, cos := math.Sincos(theta)
|
|
v1 := cos + (1.0-cos)/3.0
|
|
v2 := (1.0/3.0)*(1.0-cos) - math.Sqrt(1.0/3.0)*sin
|
|
v3 := (1.0/3.0)*(1.0-cos) + math.Sqrt(1.0/3.0)*sin
|
|
return ColorM{
|
|
initialized: true,
|
|
es: [ColorMDim - 1][ColorMDim]float64{
|
|
{v1, v2, v3, 0, 0},
|
|
{v3, v1, v2, 0, 0},
|
|
{v2, v3, v1, 0, 0},
|
|
{0, 0, 0, 1, 0},
|
|
},
|
|
}
|
|
}
|