mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 11:18:54 +01:00
77 lines
1.9 KiB
Go
77 lines
1.9 KiB
Go
// Copyright 2021 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build nintendosdk
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package ui
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// #cgo !darwin LDFLAGS: -Wl,-unresolved-symbols=ignore-all
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// #cgo darwin LDFLAGS: -Wl,-undefined,dynamic_lookup
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//
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// #include "input_nintendosdk.h"
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//
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// const int kScreenWidth = 1920;
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// const int kScreenHeight = 1080;
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import "C"
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import (
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"github.com/hajimehoshi/ebiten/v2/internal/gamepad"
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)
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func (u *UserInterface) updateInputState() error {
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var err error
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u.mainThread.Call(func() {
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err = u.updateInputStateImpl()
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})
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return err
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}
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// updateInputStateImpl must be called from the main thread.
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func (u *UserInterface) updateInputStateImpl() error {
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if err := gamepad.Update(); err != nil {
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return err
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}
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C.ebitengine_UpdateTouches()
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u.nativeTouches = u.nativeTouches[:0]
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if n := int(C.ebitengine_GetTouchCount()); n > 0 {
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if cap(u.nativeTouches) < n {
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u.nativeTouches = make([]C.struct_Touch, n)
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} else {
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u.nativeTouches = u.nativeTouches[:n]
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}
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C.ebitengine_GetTouches(&u.nativeTouches[0])
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}
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u.m.Lock()
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defer u.m.Unlock()
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u.inputState.Touches = u.inputState.Touches[:0]
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for _, t := range u.nativeTouches {
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x, y := u.context.clientPositionToLogicalPosition(float64(t.x), float64(t.y), deviceScaleFactor)
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u.inputState.Touches = append(u.inputState.Touches, Touch{
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ID: TouchID(t.id),
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X: int(x),
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Y: int(y),
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})
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}
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return nil
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}
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func (u *UserInterface) KeyName(key Key) string {
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return ""
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}
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