ebiten/internal/shader/testdata/return.expected.vs
2020-09-12 00:35:14 +09:00

9 lines
154 B
GLSL

void F0(in vec2 l0, out vec3 l1, out vec4 l2);
void F0(in vec2 l0, out vec3 l1, out vec4 l2) {
l1 = vec3(0);
l2 = vec4(0);
l1 = vec3(1.0);
return;
}