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Ebitengine - A dead simple 2D game engine for Go
ebitenebitenginegamegame-2dgame-developmentgame-enginegame-engine-2dgame-librarygamedevgogolanggolang-library
47c65a92ae
When a screen is locked, an Ebitengine application crashed as the swap chain's Present returned DXGI_STATUS_OCCLUDED. Let's ignore the error and continue to run the applications. In the ideal world, an application should stop running during the screen lock, so let's revisit this later. This fix also fixes the issue that a Win32API GetCursorPos returned an error ERROR_ACCESS_DENIED when the screen was locked. Closes #2179 |
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.builds | ||
.github | ||
audio | ||
cmd/ebitenmobile | ||
docs | ||
ebitenutil | ||
examples | ||
inpututil | ||
internal | ||
misc | ||
mobile | ||
text | ||
vector | ||
.gitignore | ||
AUTHORS | ||
CODE_OF_CONDUCT.md | ||
colorm_test.go | ||
colorm.go | ||
CONTRIBUTING.md | ||
cursor.go | ||
debug_ebitendebug.go | ||
debug_notebitendebug.go | ||
doc.go | ||
export_test.go | ||
gameforui.go | ||
gamepad.go | ||
generate.go | ||
genevents.go | ||
genkeys.go | ||
geom_test.go | ||
geom.go | ||
go.mod | ||
go.sum | ||
graphics.go | ||
image_test.go | ||
image.go | ||
imagedumper_desktop.go | ||
imagedumper_notdesktop.go | ||
imagetobytes_test.go | ||
imagetobytes.go | ||
input.go | ||
keys.go | ||
LICENSE | ||
mousebuttons.go | ||
README.md | ||
run_mobile.go | ||
run.go | ||
shader_test.go | ||
shader.go | ||
vibrate.go | ||
window.go |
Ebitengine (v2)
A dead simple 2D game library for Go
Ebitengine (formerly known as Ebiten) is an open source game library for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.
Platforms
Note: External (bluetooth) keyboards are not available on iOS yet.
For installation on desktops, see the installation instruction.
Features
- 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
- Input (Mouse, Keyboard, Gamepads, Touches)
- Audio (Ogg/Vorbis, MP3, WAV, PCM)
Packages
Community
- Discord
#ebitengine
channel in Gophers Slack- GitHub Discussion
r/ebiten
in Reddit
License
Ebitengine is licensed under Apache license version 2.0. See LICENSE file.
The Ebitengine logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0.