mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
cc5174f104
Closes #2805
76 lines
2.1 KiB
Go
76 lines
2.1 KiB
Go
// Copyright 2019 The Ebiten Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package buffered
|
|
|
|
import (
|
|
"sync"
|
|
"sync/atomic"
|
|
)
|
|
|
|
var (
|
|
// delayedCommands represents a queue for image operations that are ordered before the game starts
|
|
// (BeginFrame). Before the game starts, the package shareable doesn't determine the minimum/maximum texture
|
|
// sizes (#879).
|
|
delayedCommands = []func(){}
|
|
|
|
delayedCommandsM sync.Mutex
|
|
delayedCommandsFlushed uint32
|
|
)
|
|
|
|
func flushDelayedCommands() {
|
|
if atomic.LoadUint32(&delayedCommandsFlushed) == 0 {
|
|
// Outline the slow-path to expect the fast-path is inlined.
|
|
flushDelayedCommandsSlow()
|
|
}
|
|
}
|
|
|
|
func flushDelayedCommandsSlow() {
|
|
delayedCommandsM.Lock()
|
|
defer delayedCommandsM.Unlock()
|
|
|
|
if delayedCommandsFlushed == 0 {
|
|
for _, f := range delayedCommands {
|
|
f()
|
|
}
|
|
delayedCommands = nil
|
|
delayedCommandsFlushed = 1
|
|
}
|
|
}
|
|
|
|
// maybeCanAddDelayedCommand returns false if the delayed commands cannot be added.
|
|
// Otherwise, maybeCanAddDelayedCommand's returning value is not determined.
|
|
// For example, maybeCanAddDelayedCommand can return true even when flushing is being processed.
|
|
func maybeCanAddDelayedCommand() bool {
|
|
return atomic.LoadUint32(&delayedCommandsFlushed) == 0
|
|
}
|
|
|
|
func tryAddDelayedCommand(f func()) bool {
|
|
delayedCommandsM.Lock()
|
|
defer delayedCommandsM.Unlock()
|
|
|
|
if delayedCommandsFlushed == 0 {
|
|
delayedCommands = append(delayedCommands, f)
|
|
return true
|
|
}
|
|
|
|
return false
|
|
}
|
|
|
|
func checkDelayedCommandsFlushed(fname string) {
|
|
if atomic.LoadUint32(&delayedCommandsFlushed) == 0 {
|
|
panic("buffered: the command queue is not available yet at " + fname)
|
|
}
|
|
}
|