mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-27 12:18:55 +01:00
151 lines
2.3 KiB
Go
151 lines
2.3 KiB
Go
// Copyright 2020 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package shader_test
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import (
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"testing"
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. "github.com/hajimehoshi/ebiten/internal/shader"
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)
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func TestDump(t *testing.T) {
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tests := []struct {
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Name string
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Src string
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Dump string
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}{
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{
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Name: "general",
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Src: `package main
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type VertexOut struct {
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Position vec4 ` + "`kage:\"position\"`" + `
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TexCoord vec2
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Color vec4
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}
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var Foo float
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var (
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Bar vec2
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Baz, Quux vec3
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)
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const C1 float = 1
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const C2, C3 float = 2, 3
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func F1(a, b vec2) vec4 {
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var c0 vec2 = a
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var c1, c2 = c0, 1.0
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c1.x = c2.x
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c3 := vec4{c0, c1}
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return c2
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}
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`,
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Dump: `var Bar uniform vec2
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var Baz uniform vec3
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var Foo uniform float
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var Quux uniform vec3
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type VertexOut struct {
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Position vec4
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TexCoord vec2
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Color vec4
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}
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const C1 float = 1
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const C2 float = 2
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const C3 float = 3
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func F1(a vec2, b vec2) (_ vec4) {
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var c0 vec2 = a
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var c1 vec2 = c0
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var c2 vec2 = 1.0
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var c3 vec4
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c1.x = c2.x
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c3 = vec4{c0, c1}
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return c2
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}
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`,
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},
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{
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Name: "AutoType",
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Src: `package main
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var V0 = 0.0
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func F() {
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v1 := V0
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}
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`,
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Dump: `var V0 uniform float
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func F() {
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var v1 float
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v1 = V0
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}
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`,
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},
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{
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Name: "AutoType2",
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Src: `package main
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var V0 = 0.0
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func F() {
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v1 := V0
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{
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v2 := v1
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}
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}
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`,
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Dump: `var V0 uniform float
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func F() {
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var v1 float
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v1 = V0
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{
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var v2 float
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v2 = v1
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}
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}
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`,
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},
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/*{
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Name: "Struct",
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Src: `package main
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type S struct {
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M0 float
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M1, M2 vec2
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M3, M4, M5 vec3
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}
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`,
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Dump: `var V0 uniform float
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type S struct {
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M0 float
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M1 vec2
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M2 vec2
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M3 vec3
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M4 vec3
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M5 vec3
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}
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`,
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},*/
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}
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for _, tc := range tests {
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s, err := NewShader([]byte(tc.Src))
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if err != nil {
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t.Error(err)
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continue
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}
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if got, want := s.Dump(), tc.Dump; got != want {
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t.Errorf("%s: got: %v, want: %v", tc.Name, got, want)
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}
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}
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}
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