ebiten/internal/shader/testdata/atan.expected.vs

10 lines
185 B
GLSL

bool F0(in float l0, in float l1);
bool F0(in float l0, in float l1) {
float l2 = float(0);
float l3 = float(0);
l2 = atan((l1) / (l0));
l3 = atan(l1, l0);
return (l2) == (l3);
}