mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 13:07:26 +01:00
7bf822bdb1
Closes #2410
34 lines
1.3 KiB
Objective-C
34 lines
1.3 KiB
Objective-C
// Copyright 2022 The Ebitengine Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#import <UIKit/UIKit.h>
|
|
|
|
@interface {{.PrefixUpper}}EbitenViewController : UIViewController
|
|
|
|
// onErrorOnGameUpdate is called on the main thread when an error happens when updating a game.
|
|
// You can define your own error handler, e.g., using Crashlytics, by overwriting this method.
|
|
- (void)onErrorOnGameUpdate:(NSError*)err;
|
|
|
|
// suspendGame suspends the game.
|
|
// It is recommended to call this when the application is being suspended e.g.,
|
|
// UIApplicationDelegate's applicationWillResignActive is called.
|
|
- (void)suspendGame;
|
|
|
|
// resumeGame resumes the game.
|
|
// It is recommended to call this when the application is being resumed e.g.,
|
|
// UIApplicationDelegate's applicationDidBecomeActive is called.
|
|
- (void)resumeGame;
|
|
|
|
@end
|