ebiten/internal/buffered
Hajime Hoshi 620981a09a ebiten: Make ebiten.Image and buffered.Image 1:1
This change creates a new buffered.Image even for a sub-image. This
can increase a memory usage a little, but decrease the GPU memory
usage since only the necessary pixels are allocated on a texture
atlas.

Fixes #896
Updates #1194
2020-06-14 11:15:38 +09:00
..
command.go buffered: Remove mutex and use sync/atomic for performance 2020-06-14 01:16:23 +09:00
image_test.go buffered: Add Shader 2020-05-30 03:36:28 +09:00
image.go ebiten: Make ebiten.Image and buffered.Image 1:1 2020-06-14 11:15:38 +09:00