ebiten/internal/shader/testdata/issue1236.expected.hlsl
2022-03-26 01:31:05 +09:00

7 lines
110 B
HLSL

void F0(in float4 l0, out float4 l1) {
float4 l2 = 0.0;
l2 = mul(l0, (float4x4)(1.0));
l1 = l2;
return;
}