ebiten/internal/graphicsdriver/opengl/graphics_mobile.go

53 lines
1.4 KiB
Go

// Copyright 2018 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build android || ios
package opengl
import (
mgl "golang.org/x/mobile/gl"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/gl"
)
type graphicsPlatform struct {
}
// NewGraphics creates an implementation of graphicsdriver.Graphics for OpenGL.
// The returned graphics value is nil iff the error is not nil.
func NewGraphics(context mgl.Context) (graphicsdriver.Graphics, error) {
var ctx gl.Context
if context != nil {
ctx = gl.NewGomobileContext(context.(mgl.Context))
} else {
var err error
ctx, err = gl.NewDefaultContext()
if err != nil {
return nil, err
}
}
return newGraphics(ctx), nil
}
func (g *Graphics) makeContextCurrent() error {
return nil
}
func (g *Graphics) swapBuffers() error {
return nil
}