mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 13:07:26 +01:00
466 lines
10 KiB
Go
466 lines
10 KiB
Go
// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package mipmap
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import (
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"fmt"
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"image"
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"image/color"
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"math"
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"github.com/hajimehoshi/ebiten/internal/affine"
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"github.com/hajimehoshi/ebiten/internal/driver"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/shaderir"
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"github.com/hajimehoshi/ebiten/internal/shareable"
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)
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var graphicsDriver driver.Graphics
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func SetGraphicsDriver(graphics driver.Graphics) {
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graphicsDriver = graphics
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}
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func BeginFrame() error {
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return shareable.BeginFrame()
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}
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func EndFrame() error {
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return shareable.EndFrame()
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}
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type GeoM struct {
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A float32
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B float32
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C float32
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D float32
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Tx float32
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Ty float32
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}
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func (g *GeoM) det() float32 {
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return g.A*g.D - g.B*g.C
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}
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// Mipmap is a set of shareable.Image sorted by the order of mipmap level.
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// The level 0 image is a regular image and higher-level images are used for mipmap.
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type Mipmap struct {
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width int
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height int
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volatile bool
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orig *shareable.Image
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imgs map[int]*shareable.Image
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}
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func New(width, height int, volatile bool) *Mipmap {
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return &Mipmap{
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width: width,
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height: height,
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volatile: volatile,
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orig: shareable.NewImage(width, height, volatile),
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imgs: map[int]*shareable.Image{},
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}
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}
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func NewScreenFramebufferMipmap(width, height int) *Mipmap {
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return &Mipmap{
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width: width,
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height: height,
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orig: shareable.NewScreenFramebufferImage(width, height),
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imgs: map[int]*shareable.Image{},
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}
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}
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func (m *Mipmap) Dump(name string, blackbg bool) error {
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return m.orig.Dump(name, blackbg)
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}
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func (m *Mipmap) Fill(clr color.RGBA) {
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m.orig.Fill(clr)
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m.disposeMipmaps()
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}
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func (m *Mipmap) ReplacePixels(pix []byte) {
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m.orig.ReplacePixels(pix)
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m.disposeMipmaps()
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}
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func (m *Mipmap) Pixels(x, y, width, height int) ([]byte, error) {
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return m.orig.Pixels(x, y, width, height)
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}
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func (m *Mipmap) DrawImage(src *Mipmap, bounds image.Rectangle, geom GeoM, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter) {
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if det := geom.det(); det == 0 {
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return
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} else if math.IsNaN(float64(det)) {
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return
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}
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level := src.mipmapLevel(geom, filter)
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if level > 0 {
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// If the image can be scaled into 0 size, adjust the level. (#839)
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w, h := bounds.Dx(), bounds.Dy()
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for level >= 0 {
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s := 1 << uint(level)
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if w/s == 0 || h/s == 0 {
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level--
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continue
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}
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break
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}
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if level < 0 {
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// As the render source is too small, nothing is rendered.
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return
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}
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}
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if level > 6 {
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level = 6
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}
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// If tooBigScale is 4, level -10 means that the maximum scale is 4 * 2^10 = 4096. This should be enough.
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if level < -10 {
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level = -10
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}
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cr, cg, cb, ca := float32(1), float32(1), float32(1), float32(1)
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if colorm != nil && colorm.ScaleOnly() {
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body, _ := colorm.UnsafeElements()
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cr = body[0]
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cg = body[5]
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cb = body[10]
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ca = body[15]
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colorm = nil
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}
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screen := filter == driver.FilterScreen
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if screen && level != 0 {
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panic("ebiten: Mipmap must not be used when the filter is FilterScreen")
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}
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a, b, c, d, tx, ty := geom.A, geom.B, geom.C, geom.D, geom.Tx, geom.Ty
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if level == 0 {
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sx0 := float32(bounds.Min.X)
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sy0 := float32(bounds.Min.Y)
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sx1 := float32(bounds.Max.X)
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sy1 := float32(bounds.Max.Y)
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vs := quadVertices(sx0, sy0, sx1, sy1, a, b, c, d, tx, ty, cr, cg, cb, ca, screen)
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is := graphics.QuadIndices()
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m.orig.DrawTriangles(src.orig, vs, is, colorm, mode, filter, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
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} else if buf := src.level(level); buf != nil {
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s := pow2(level)
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sx0 := float32(sizeForLevel(bounds.Min.X, level))
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sy0 := float32(sizeForLevel(bounds.Min.Y, level))
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sx1 := float32(sizeForLevel(bounds.Max.X, level))
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sy1 := float32(sizeForLevel(bounds.Max.Y, level))
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a *= s
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b *= s
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c *= s
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d *= s
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vs := quadVertices(sx0, sy0, sx1, sy1, a, b, c, d, tx, ty, cr, cg, cb, ca, false)
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is := graphics.QuadIndices()
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m.orig.DrawTriangles(buf, vs, is, colorm, mode, filter, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
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}
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m.disposeMipmaps()
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}
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func (m *Mipmap) DrawTriangles(src *Mipmap, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}, images []*Mipmap) {
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// TODO: Use a mipmap? (#909)
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if colorm != nil && colorm.ScaleOnly() {
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body, _ := colorm.UnsafeElements()
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cr := body[0]
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cg := body[5]
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cb := body[10]
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ca := body[15]
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colorm = nil
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const n = graphics.VertexFloatNum
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for i := 0; i < len(vertices)/n; i++ {
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vertices[i*n+4] *= cr
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vertices[i*n+5] *= cg
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vertices[i*n+6] *= cb
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vertices[i*n+7] *= ca
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}
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}
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var s *shareable.Shader
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if shader != nil {
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s = shader.shader
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}
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var srcOrig *shareable.Image
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if src != nil {
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srcOrig = src.orig
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}
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var imgs []*shareable.Image
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for _, img := range images {
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imgs = append(imgs, img.orig)
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}
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m.orig.DrawTriangles(srcOrig, vertices, indices, colorm, mode, filter, address, sourceRegion, s, uniforms, imgs)
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m.disposeMipmaps()
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}
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func (m *Mipmap) level(level int) *shareable.Image {
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if level == 0 {
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panic("ebiten: level must be non-zero at level")
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}
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if m.volatile {
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panic("ebiten: mipmap images for a volatile image is not implemented yet")
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}
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if img, ok := m.imgs[level]; ok {
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return img
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}
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var src *shareable.Image
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var vs []float32
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var filter driver.Filter
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switch {
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case level == 1:
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src = m.orig
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vs = quadVertices(0, 0, float32(m.width), float32(m.height), 0.5, 0, 0, 0.5, 0, 0, 1, 1, 1, 1, false)
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filter = driver.FilterLinear
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case level > 1:
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src = m.level(level - 1)
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if src == nil {
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m.imgs[level] = nil
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return nil
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}
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w := sizeForLevel(m.width, level-1)
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h := sizeForLevel(m.height, level-1)
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vs = quadVertices(0, 0, float32(w), float32(h), 0.5, 0, 0, 0.5, 0, 0, 1, 1, 1, 1, false)
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filter = driver.FilterLinear
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case level == -1:
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src = m.orig
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vs = quadVertices(0, 0, float32(m.width), float32(m.height), 2, 0, 0, 2, 0, 0, 1, 1, 1, 1, false)
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filter = driver.FilterNearest
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case level < -1:
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src = m.level(level + 1)
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if src == nil {
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m.imgs[level] = nil
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return nil
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}
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w := sizeForLevel(m.width, level-1)
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h := sizeForLevel(m.height, level-1)
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vs = quadVertices(0, 0, float32(w), float32(h), 2, 0, 0, 2, 0, 0, 1, 1, 1, 1, false)
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filter = driver.FilterNearest
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default:
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panic(fmt.Sprintf("ebiten: invalid level: %d", level))
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}
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is := graphics.QuadIndices()
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w2 := sizeForLevel(m.width, level-1)
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h2 := sizeForLevel(m.height, level-1)
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if w2 == 0 || h2 == 0 {
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m.imgs[level] = nil
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return nil
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}
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s := shareable.NewImage(w2, h2, m.volatile)
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s.DrawTriangles(src, vs, is, nil, driver.CompositeModeCopy, filter, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
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m.imgs[level] = s
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return m.imgs[level]
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}
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func sizeForLevel(x int, level int) int {
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if level > 0 {
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for i := 0; i < level; i++ {
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x /= 2
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if x == 0 {
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return 0
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}
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}
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} else {
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for i := 0; i < -level; i++ {
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x *= 2
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}
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}
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return x
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}
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func (m *Mipmap) MarkDisposed() {
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m.disposeMipmaps()
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m.orig.MarkDisposed()
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m.orig = nil
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}
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func (m *Mipmap) disposeMipmaps() {
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for _, img := range m.imgs {
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img.MarkDisposed()
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}
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for k := range m.imgs {
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delete(m.imgs, k)
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}
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}
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// mipmapLevel returns an appropriate mipmap level for the given determinant of a geometry matrix.
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//
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// mipmapLevel panics if det is NaN or 0.
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func (m *Mipmap) mipmapLevel(geom GeoM, filter driver.Filter) int {
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det := geom.det()
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if math.IsNaN(float64(det)) {
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panic("ebiten: det must be finite at mipmapLevel")
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}
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if det == 0 {
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panic("ebiten: dst must be non zero at mipmapLevel")
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}
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if filter == driver.FilterScreen {
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return 0
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}
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// Use 'negative' mipmap to render edges correctly (#611, #907).
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// It looks like 128 is the enlargement factor that causes edge missings to pass the test TestImageStretch.
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var tooBigScale float32 = 128
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if !graphicsDriver.HasHighPrecisionFloat() {
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tooBigScale = 4
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}
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if sx, sy := geomScaleSize(&geom); sx >= tooBigScale || sy >= tooBigScale {
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// If the filter is not nearest, the target needs to be rendered with graduation. Don't use mipmaps.
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if filter != driver.FilterNearest {
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return 0
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}
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const mipmapMaxSize = 1024
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w, h := m.width, m.height
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if w >= mipmapMaxSize || h >= mipmapMaxSize {
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return 0
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}
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level := 0
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for sx >= tooBigScale || sy >= tooBigScale {
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level--
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sx /= 2
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sy /= 2
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w *= 2
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h *= 2
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if w >= mipmapMaxSize || h >= mipmapMaxSize {
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break
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}
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}
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return level
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}
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if filter != driver.FilterLinear {
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return 0
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}
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if m.volatile {
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return 0
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}
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// This is a separate function for testing.
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return MipmapLevelForDownscale(det)
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}
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func MipmapLevelForDownscale(det float32) int {
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if math.IsNaN(float64(det)) {
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panic("ebiten: det must be finite at mipmapLevelForDownscale")
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}
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if det == 0 {
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panic("ebiten: dst must be non zero at mipmapLevelForDownscale")
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}
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// TODO: Should this be determined by x/y scales instead of det?
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d := math.Abs(float64(det))
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level := 0
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for d < 0.25 {
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level++
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d *= 4
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}
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return level
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}
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func pow2(power int) float32 {
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if power >= 0 {
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x := 1
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return float32(x << uint(power))
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}
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x := float32(1)
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for i := 0; i < -power; i++ {
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x /= 2
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}
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return x
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}
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func maxf32(a, b, c, d float32) float32 {
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max := a
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if max < b {
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max = b
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}
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if max < c {
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max = c
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}
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if max < d {
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max = d
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}
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return max
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}
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func minf32(a, b, c, d float32) float32 {
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min := a
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if min > b {
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min = b
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}
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if min > c {
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min = c
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}
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if min > d {
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min = d
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}
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return min
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}
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func geomScaleSize(geom *GeoM) (sx, sy float32) {
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a, b, c, d := geom.A, geom.B, geom.C, geom.D
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// (0, 1)
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x0 := 0*a + 1*b
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y0 := 0*c + 1*d
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// (1, 0)
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x1 := 1*a + 0*b
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y1 := 1*c + 0*d
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// (1, 1)
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x2 := 1*a + 1*b
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y2 := 1*c + 1*d
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maxx := maxf32(0, x0, x1, x2)
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maxy := maxf32(0, y0, y1, y2)
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minx := minf32(0, x0, x1, x2)
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miny := minf32(0, y0, y1, y2)
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return maxx - minx, maxy - miny
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}
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type Shader struct {
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shader *shareable.Shader
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}
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func NewShader(program *shaderir.Program) *Shader {
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return &Shader{
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shader: shareable.NewShader(program),
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}
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}
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func (s *Shader) MarkDisposed() {
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s.shader.MarkDisposed()
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s.shader = nil
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}
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