mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-13 22:47:26 +01:00
aaa603dd08
This reverts commit 96b9f09058
.
Fixes #561
301 lines
5.7 KiB
Go
301 lines
5.7 KiB
Go
// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Package packing offers a packing algorithm in 2D space.
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package packing
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import (
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"errors"
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)
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const (
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minSize = 1
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)
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type Page struct {
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root *Node
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size int
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maxSize int
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}
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func NewPage(initSize int, maxSize int) *Page {
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return &Page{
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size: initSize,
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maxSize: maxSize,
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}
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}
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func (p *Page) IsEmpty() bool {
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if p.root == nil {
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return true
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}
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return !p.root.used && p.root.child0 == nil && p.root.child1 == nil
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}
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type Node struct {
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x int
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y int
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width int
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height int
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used bool
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parent *Node
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child0 *Node
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child1 *Node
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}
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func (n *Node) canFree() bool {
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if n.used {
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return false
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}
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if n.child0 == nil && n.child1 == nil {
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return true
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}
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return n.child0.canFree() && n.child1.canFree()
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}
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func (n *Node) Region() (x, y, width, height int) {
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return n.x, n.y, n.width, n.height
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}
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// square returns a float value indicating how much the given rectangle is close to a square.
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// If the given rectangle is square, this return 1 (maximum value).
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// Otherwise, this returns a value in [0, 1).
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func square(width, height int) float64 {
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if width == 0 && height == 0 {
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return 0
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}
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if width <= height {
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return float64(width) / float64(height)
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}
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return float64(height) / float64(width)
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}
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func (p *Page) alloc(n *Node, width, height int) *Node {
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if n.width < width || n.height < height {
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return nil
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}
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if n.used {
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return nil
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}
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if n.child0 == nil && n.child1 == nil {
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if n.width == width && n.height == height {
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n.used = true
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return n
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}
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if square(n.width-width, n.height) >= square(n.width, n.height-height) {
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// Split vertically
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n.child0 = &Node{
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x: n.x,
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y: n.y,
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width: width,
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height: n.height,
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parent: n,
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}
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n.child1 = &Node{
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x: n.x + width,
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y: n.y,
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width: n.width - width,
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height: n.height,
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parent: n,
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}
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} else {
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// Split holizontally
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n.child0 = &Node{
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x: n.x,
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y: n.y,
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width: n.width,
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height: height,
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parent: n,
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}
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n.child1 = &Node{
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x: n.x,
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y: n.y + height,
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width: n.width,
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height: n.height - height,
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parent: n,
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}
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}
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return p.alloc(n.child0, width, height)
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}
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if n.child0 == nil || n.child1 == nil {
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panic("not reached")
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}
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if node := p.alloc(n.child0, width, height); node != nil {
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return node
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}
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if node := p.alloc(n.child1, width, height); node != nil {
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return node
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}
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return nil
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}
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func (p *Page) Size() int {
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return p.size
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}
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func (p *Page) Alloc(width, height int) *Node {
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if width <= 0 || height <= 0 {
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panic("bsp: width and height must > 0")
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}
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if p.root == nil {
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p.root = &Node{
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width: p.size,
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height: p.size,
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}
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}
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if width < minSize {
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width = minSize
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}
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if height < minSize {
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height = minSize
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}
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n := p.alloc(p.root, width, height)
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return n
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}
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func (p *Page) Free(node *Node) {
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if node.child0 != nil || node.child1 != nil {
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panic("bsp: can't free the node including children")
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}
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node.used = false
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if node.parent == nil {
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return
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}
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if node.parent.child0 == nil || node.parent.child1 == nil {
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panic("not reached")
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}
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if node.parent.child0.canFree() && node.parent.child1.canFree() {
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node.parent.child0 = nil
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node.parent.child1 = nil
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p.Free(node.parent)
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}
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}
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func walk(n *Node, f func(n *Node) error) error {
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if err := f(n); err != nil {
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return err
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}
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if n.child0 != nil {
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if err := walk(n.child0, f); err != nil {
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return err
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}
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}
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if n.child1 != nil {
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if err := walk(n.child1, f); err != nil {
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return err
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}
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}
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return nil
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}
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func (p *Page) Extend() bool {
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if p.size >= p.maxSize {
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return false
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}
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newSize := p.size * 2
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edgeNodes := []*Node{}
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abort := errors.New("abort")
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aborted := false
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_ = walk(p.root, func(n *Node) error {
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if n.x+n.width < p.size && n.y+n.height < p.size {
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return nil
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}
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if n.used {
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aborted = true
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return abort
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}
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edgeNodes = append(edgeNodes, n)
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return nil
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})
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if aborted {
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leftUpper := p.root
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leftLower := &Node{
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x: 0,
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y: p.size,
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width: p.size,
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height: newSize - p.size,
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}
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left := &Node{
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x: 0,
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y: 0,
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width: p.size,
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height: p.size,
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child0: leftUpper,
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child1: leftLower,
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}
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leftUpper.parent = left
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leftLower.parent = left
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right := &Node{
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x: p.size,
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y: 0,
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width: newSize - p.size,
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height: newSize,
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}
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p.root = &Node{
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x: 0,
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y: 0,
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width: newSize,
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height: newSize,
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child0: left,
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child1: right,
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}
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left.parent = p.root
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right.parent = p.root
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} else {
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for _, n := range edgeNodes {
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if n.x+n.width == p.size {
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n.width += newSize - p.size
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}
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if n.y+n.height == p.size {
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n.height += newSize - p.size
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}
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}
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}
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p.size = newSize
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return true
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}
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func (n *Node) clone() *Node {
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if n == nil {
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return nil
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}
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cloned := &Node{
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x: n.x,
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y: n.y,
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width: n.width,
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height: n.height,
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used: n.used,
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child0: n.child0.clone(),
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child1: n.child1.clone(),
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}
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if cloned.child0 != nil {
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cloned.child0.parent = cloned
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}
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if cloned.child1 != nil {
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cloned.child1.parent = cloned
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}
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return cloned
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}
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func (p *Page) Clone() *Page {
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return &Page{
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root: p.root.clone(),
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size: p.size,
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maxSize: p.maxSize,
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}
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}
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