ebiten/graphics/opengl/texture.go
2013-06-19 08:49:54 +09:00

96 lines
1.9 KiB
Go

package opengl
// #cgo LDFLAGS: -framework OpenGL
//
// #include <OpenGL/gl.h>
import "C"
import (
"unsafe"
)
func Clp2(x uint64) uint64 {
x -= 1
x |= (x >> 1)
x |= (x >> 2)
x |= (x >> 4)
x |= (x >> 8)
x |= (x >> 16)
x |= (x >> 32)
return x + 1
}
type Texture struct {
id C.GLuint
width int
height int
textureWidth int
textureHeight int
}
func createTexture(device *Device, width, height int, pixels []uint8) *Texture{
textureWidth := int(Clp2(uint64(width)))
textureHeight := int(Clp2(uint64(height)))
if pixels != nil {
if width != textureWidth {
panic("sorry, but width should be power of 2")
}
if height != textureHeight {
panic("sorry, but height should be power of 2")
}
}
texture := &Texture{
id: 0,
width: width,
height: height,
textureWidth: textureWidth,
textureHeight: textureHeight,
}
device.executeWhenDrawing(func() {
textureID := C.GLuint(0)
C.glGenTextures(1, (*C.GLuint)(&textureID))
if textureID == 0 {
panic("glGenTexture failed")
}
C.glPixelStorei(C.GL_UNPACK_ALIGNMENT, 4)
C.glBindTexture(C.GL_TEXTURE_2D, C.GLuint(textureID))
ptr := unsafe.Pointer(nil)
if pixels != nil {
ptr = unsafe.Pointer(&pixels[0])
}
C.glTexImage2D(C.GL_TEXTURE_2D, 0, C.GL_RGBA,
C.GLsizei(textureWidth), C.GLsizei(textureHeight),
0, C.GL_RGBA, C.GL_UNSIGNED_BYTE, ptr)
C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MAG_FILTER, C.GL_LINEAR)
C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MIN_FILTER, C.GL_LINEAR)
C.glBindTexture(C.GL_TEXTURE_2D, 0)
// TODO: lock?
texture.id = textureID
})
return texture
}
func (texture *Texture) Width() int {
return texture.width
}
func (texture *Texture) Height() int {
return texture.height
}
func (texture *Texture) TextureWidth() int {
return texture.textureWidth
}
func (texture *Texture) TextureHeight() int {
return texture.textureHeight
}
func (texture *Texture) IsAvailable() bool {
return texture.id != 0
}