ebiten/internal/graphicsdriver/opengl
Hajime Hoshi 00e45affe9 all: update OpenGL version from 2.1 to 3.2
'texelFetch' requires OpenGLSL 1.30, which requires OpenGL 3.0+.
macOS might not support OpenGL 3.0 and 3.1, so adopt 3.2.

Updates #1431
2023-04-23 14:25:36 +09:00
..
gl all: update OpenGL version from 2.1 to 3.2 2023-04-23 14:25:36 +09:00
context.go internal/graphicsdriver/opengl: refactoring: remove contextPlatform 2023-04-22 21:52:20 +09:00
graphics_debug.go internal/graphicsdriver/opengl: add a debug mode with a build tag ebitenginegldebug 2023-04-22 13:17:08 +09:00
graphics_default.go internal/graphicsdriver/opengl: add a debug mode with a build tag ebitenginegldebug 2023-04-22 13:17:08 +09:00
graphics_glfw.go all: update OpenGL version from 2.1 to 3.2 2023-04-23 14:25:36 +09:00
graphics_js.go internal/graphicsdriver/opengl: refactoring: remove contextPlatform 2023-04-22 21:52:20 +09:00
graphics_mobile.go internal/graphicsdriver/opengl: add a debug mode with a build tag ebitenginegldebug 2023-04-22 13:17:08 +09:00
graphics_notdebug.go internal/graphicsdriver/opengl: add a debug mode with a build tag ebitenginegldebug 2023-04-22 13:17:08 +09:00
graphics.go internal/graphicsdriver/opengl: add a debug mode with a build tag ebitenginegldebug 2023-04-22 13:17:08 +09:00
image.go internal/graphicsdriver/opengl: refactoring 2022-11-18 13:32:09 +09:00
locationcache.go internal/graphicsdriver/opengl: reduce context functions 2022-11-18 03:18:30 +09:00
program.go all: update OpenGL version from 2.1 to 3.2 2023-04-23 14:25:36 +09:00
shader.go internal/graphicsdriver/opengl: reduce context functions 2022-11-18 03:18:30 +09:00