ebiten/internal/shader/testdata/blocks2.expected.vs

13 lines
132 B
GLSL

vec2 F0(void);
vec2 F0(void) {
bool l0 = false;
l0 = true;
{
int l1 = 0;
l1 = 0;
return vec2(l1);
}
return vec2(1.0);
}