ebiten/internal/shader/testdata/for5.expected.fs
Hajime Hoshi 00e45affe9 all: update OpenGL version from 2.1 to 3.2
'texelFetch' requires OpenGLSL 1.30, which requires OpenGL 3.0+.
macOS might not support OpenGL 3.0 and 3.1, so adopt 3.2.

Updates #1431
2023-04-23 14:25:36 +09:00

34 lines
467 B
GLSL

uniform float U0;
uniform float U1;
uniform float U2;
int F0(in int l0);
vec4 F1(in vec4 l0);
int F0(in int l0) {
return l0;
}
vec4 F1(in vec4 l0) {
int l1 = 0;
int l3 = 0;
l1 = 0;
for (int l2 = 0; l2 < 10; l2++) {
int l3 = 0;
l3 = F0(l2);
l1 = (l1) + (l3);
for (int l4 = 0; l4 < 10; l4++) {
int l5 = 0;
l5 = F0(l4);
l1 = (l1) + (l5);
}
}
l3 = 0;
l1 = (l1) + (l3);
return vec4(l1);
}
void main(void) {
fragColor = F1(gl_FragCoord);
}