ebiten/internal/shader/testdata/assign.expected.vs
2020-06-21 01:30:23 +09:00

8 lines
123 B
GLSL

void F0(in vec2 l0, out vec4 l1) {
float l2 = float(0);
l2 = 0.0;
l2 = (l2) + (1.0);
l1 = vec4(l0, l2, l2);
return;
}