ebiten/internal/shader/testdata/number_unary.expected.vs
2020-06-21 21:47:27 +09:00

42 lines
627 B
GLSL

void F0(out vec4 l0) {
int l1 = 0;
int l2 = 0;
int l3 = 0;
int l4 = 0;
float l5 = float(0);
float l6 = float(0);
float l7 = float(0);
float l8 = float(0);
l1 = 5;
l2 = -5;
l3 = -5;
l4 = 5;
l5 = 5.0;
l6 = -5.0;
l7 = -5.0;
l8 = 5.0;
l0 = (vec4(l1, l2, l3, l4)) + (vec4(l5, l6, l7, l8));
return;
}
void F1(out vec4 l0) {
int l1 = 0;
int l2 = 0;
int l3 = 0;
int l4 = 0;
float l5 = float(0);
float l6 = float(0);
float l7 = float(0);
float l8 = float(0);
l1 = 5;
l2 = -5;
l3 = -5;
l4 = 5;
l5 = 5.0;
l6 = -5.0;
l7 = -5.0;
l8 = 5.0;
l0 = (vec4(l1, l2, l3, l4)) + (vec4(l5, l6, l7, l8));
return;
}