ebiten/examples/contextlost/context_js.go
2023-03-18 22:50:09 +09:00

41 lines
1.0 KiB
Go

// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package main
import (
"fmt"
"syscall/js"
)
func (g *Game) loseAndRestoreContext() {
if g.lost {
return
}
doc := js.Global().Get("document")
canvas := doc.Call("getElementsByTagName", "canvas").Index(0)
context := canvas.Call("getContext", "webgl2")
ext := context.Call("getExtension", "WEBGL_lose_context")
if !ext.Truthy() {
fmt.Println("Fail to force context lost.")
return
}
ext.Call("loseContext")
fmt.Println("Lost the context!")
g.lost = true
}