ebiten/internal/graphicsdriver/directx/image12_windows.go
2023-08-17 03:06:48 +09:00

431 lines
12 KiB
Go

// Copyright 2023 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package directx
import (
"errors"
"fmt"
"image"
"unsafe"
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
)
type image12 struct {
graphics *graphics12
id graphicsdriver.ImageID
width int
height int
screen bool
states [frameCount]_D3D12_RESOURCE_STATES
texture *_ID3D12Resource
stencil *_ID3D12Resource
rtvDescriptorHeap *_ID3D12DescriptorHeap
dsvDescriptorHeap *_ID3D12DescriptorHeap
uploadingStagingBuffers []*_ID3D12Resource
}
func (i *image12) ID() graphicsdriver.ImageID {
return i.id
}
func (i *image12) Dispose() {
// Dipose the images later as this image might still be used.
i.graphics.removeImage(i)
}
func (i *image12) disposeImpl() {
if i.dsvDescriptorHeap != nil {
i.dsvDescriptorHeap.Release()
i.dsvDescriptorHeap = nil
}
if i.rtvDescriptorHeap != nil {
i.rtvDescriptorHeap.Release()
i.rtvDescriptorHeap = nil
}
if i.stencil != nil {
i.stencil.Release()
i.stencil = nil
}
if i.texture != nil {
i.texture.Release()
i.texture = nil
}
}
func (*image12) IsInvalidated() bool {
return false
}
func (i *image12) ReadPixels(args []graphicsdriver.PixelsArgs) error {
if i.screen {
return errors.New("directx: Pixels cannot be called on the screen")
}
if err := i.graphics.flushCommandList(i.graphics.drawCommandList); err != nil {
return err
}
var unionRegion image.Rectangle
for _, a := range args {
unionRegion = unionRegion.Union(a.Region)
}
desc := _D3D12_RESOURCE_DESC{
Dimension: _D3D12_RESOURCE_DIMENSION_TEXTURE2D,
Alignment: 0,
Width: uint64(unionRegion.Dx()),
Height: uint32(unionRegion.Dy()),
DepthOrArraySize: 1,
MipLevels: 0,
Format: _DXGI_FORMAT_R8G8B8A8_UNORM,
SampleDesc: _DXGI_SAMPLE_DESC{
Count: 1,
Quality: 0,
},
Layout: _D3D12_TEXTURE_LAYOUT_UNKNOWN,
Flags: _D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET,
}
layouts, _, _, totalBytes := i.graphics.device.GetCopyableFootprints(&desc, 0, 1, 0)
readingStagingBuffer, err := createBuffer(i.graphics.device, totalBytes, _D3D12_HEAP_TYPE_READBACK)
if err != nil {
return err
}
defer func() {
readingStagingBuffer.Release()
}()
if rb, ok := i.transiteState(_D3D12_RESOURCE_STATE_COPY_SOURCE); ok {
i.graphics.copyCommandList.ResourceBarrier([]_D3D12_RESOURCE_BARRIER_Transition{rb})
}
m, err := readingStagingBuffer.Map(0, &_D3D12_RANGE{0, 0})
if err != nil {
return err
}
dst := _D3D12_TEXTURE_COPY_LOCATION_PlacedFootPrint{
pResource: readingStagingBuffer,
Type: _D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT,
PlacedFootprint: layouts,
}
src := _D3D12_TEXTURE_COPY_LOCATION_SubresourceIndex{
pResource: i.texture,
Type: _D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX,
SubresourceIndex: 0,
}
i.graphics.needFlushCopyCommandList = true
i.graphics.copyCommandList.CopyTextureRegion_PlacedFootPrint_SubresourceIndex(
&dst, 0, 0, 0, &src, &_D3D12_BOX{
left: uint32(unionRegion.Min.X),
top: uint32(unionRegion.Min.Y),
front: 0,
right: uint32(unionRegion.Max.X),
bottom: uint32(unionRegion.Max.Y),
back: 1,
})
if err := i.graphics.flushCommandList(i.graphics.copyCommandList); err != nil {
return err
}
stride := int(layouts.Footprint.RowPitch)
srcPix := unsafe.Slice((*byte)(unsafe.Pointer(m)), totalBytes)
for _, a := range args {
w := a.Region.Dx()
if unionRegion == a.Region && stride == 4*w {
copy(a.Pixels, srcPix)
continue
}
offset := 4*(a.Region.Min.X-unionRegion.Min.X) + stride*(a.Region.Min.Y-unionRegion.Min.Y)
for j := 0; j < a.Region.Dy(); j++ {
copy(a.Pixels[j*w*4:(j+1)*w*4], srcPix[offset+j*stride:])
}
}
readingStagingBuffer.Unmap(0, nil)
return nil
}
func (i *image12) WritePixels(args []graphicsdriver.PixelsArgs) error {
if i.screen {
return errors.New("directx: WritePixels cannot be called on the screen")
}
if err := i.graphics.flushCommandList(i.graphics.drawCommandList); err != nil {
return err
}
var region image.Rectangle
for _, a := range args {
region = region.Union(a.Region)
}
desc := _D3D12_RESOURCE_DESC{
Dimension: _D3D12_RESOURCE_DIMENSION_TEXTURE2D,
Alignment: 0,
Width: uint64(region.Dx()),
Height: uint32(region.Dy()),
DepthOrArraySize: 1,
MipLevels: 0,
Format: _DXGI_FORMAT_R8G8B8A8_UNORM,
SampleDesc: _DXGI_SAMPLE_DESC{
Count: 1,
Quality: 0,
},
Layout: _D3D12_TEXTURE_LAYOUT_UNKNOWN,
Flags: _D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET,
}
layouts, _, _, totalBytes := i.graphics.device.GetCopyableFootprints(&desc, 0, 1, 0)
uploadingStagingBuffer, err := createBuffer(i.graphics.device, totalBytes, _D3D12_HEAP_TYPE_UPLOAD)
if err != nil {
return err
}
i.uploadingStagingBuffers = append(i.uploadingStagingBuffers, uploadingStagingBuffer)
if rb, ok := i.transiteState(_D3D12_RESOURCE_STATE_COPY_DEST); ok {
i.graphics.copyCommandList.ResourceBarrier([]_D3D12_RESOURCE_BARRIER_Transition{rb})
}
m, err := uploadingStagingBuffer.Map(0, &_D3D12_RANGE{0, 0})
if err != nil {
return err
}
i.graphics.needFlushCopyCommandList = true
srcBytes := unsafe.Slice((*byte)(unsafe.Pointer(m)), totalBytes)
for _, a := range args {
for j := 0; j < a.Region.Dy(); j++ {
copy(srcBytes[((a.Region.Min.Y-region.Min.Y)+j)*int(layouts.Footprint.RowPitch)+(a.Region.Min.X-region.Min.X)*4:], a.Pixels[j*a.Region.Dx()*4:(j+1)*a.Region.Dx()*4])
}
}
for _, a := range args {
dst := _D3D12_TEXTURE_COPY_LOCATION_SubresourceIndex{
pResource: i.texture,
Type: _D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX,
SubresourceIndex: 0,
}
src := _D3D12_TEXTURE_COPY_LOCATION_PlacedFootPrint{
pResource: uploadingStagingBuffer,
Type: _D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT,
PlacedFootprint: layouts,
}
i.graphics.copyCommandList.CopyTextureRegion_SubresourceIndex_PlacedFootPrint(
&dst, uint32(a.Region.Min.X), uint32(a.Region.Min.Y), 0, &src, &_D3D12_BOX{
left: uint32(a.Region.Min.X - region.Min.X),
top: uint32(a.Region.Min.Y - region.Min.Y),
front: 0,
right: uint32(a.Region.Max.X - region.Min.X),
bottom: uint32(a.Region.Max.Y - region.Min.Y),
back: 1,
})
}
uploadingStagingBuffer.Unmap(0, nil)
return nil
}
func (i *image12) resource() *_ID3D12Resource {
if i.screen {
return i.graphics.renderTargets[i.graphics.frameIndex]
}
return i.texture
}
func (i *image12) state() _D3D12_RESOURCE_STATES {
if i.screen {
return i.states[i.graphics.frameIndex]
}
return i.states[0]
}
func (i *image12) setState(newState _D3D12_RESOURCE_STATES) {
if i.screen {
i.states[i.graphics.frameIndex] = newState
return
}
i.states[0] = newState
}
func (i *image12) transiteState(newState _D3D12_RESOURCE_STATES) (_D3D12_RESOURCE_BARRIER_Transition, bool) {
if i.state() == newState {
return _D3D12_RESOURCE_BARRIER_Transition{}, false
}
oldState := i.state()
i.setState(newState)
return _D3D12_RESOURCE_BARRIER_Transition{
Type: _D3D12_RESOURCE_BARRIER_TYPE_TRANSITION,
Flags: _D3D12_RESOURCE_BARRIER_FLAG_NONE,
Transition: _D3D12_RESOURCE_TRANSITION_BARRIER{
pResource: i.resource(),
Subresource: _D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
StateBefore: oldState,
StateAfter: newState,
},
}, true
}
func (i *image12) internalSize() (int, int) {
if i.screen {
return i.width, i.height
}
return graphics.InternalImageSize(i.width), graphics.InternalImageSize(i.height)
}
func (i *image12) setAsRenderTarget(drawCommandList *_ID3D12GraphicsCommandList, device *_ID3D12Device, useStencil bool) error {
if err := i.ensureRenderTargetView(device); err != nil {
return err
}
if i.screen {
if useStencil {
return fmt.Errorf("directx: stencils are not available on the screen framebuffer")
}
rtv, err := i.graphics.rtvDescriptorHeap.GetCPUDescriptorHandleForHeapStart()
if err != nil {
return err
}
rtv.Offset(int32(i.graphics.frameIndex), i.graphics.rtvDescriptorSize)
drawCommandList.OMSetRenderTargets([]_D3D12_CPU_DESCRIPTOR_HANDLE{rtv}, false, nil)
return nil
}
rtv, err := i.rtvDescriptorHeap.GetCPUDescriptorHandleForHeapStart()
if err != nil {
return err
}
if !useStencil {
drawCommandList.OMSetRenderTargets([]_D3D12_CPU_DESCRIPTOR_HANDLE{rtv}, false, nil)
return nil
}
if err := i.ensureDepthStencilView(device); err != nil {
return err
}
dsv, err := i.dsvDescriptorHeap.GetCPUDescriptorHandleForHeapStart()
if err != nil {
return err
}
drawCommandList.OMSetStencilRef(0)
drawCommandList.OMSetRenderTargets([]_D3D12_CPU_DESCRIPTOR_HANDLE{rtv}, false, &dsv)
drawCommandList.ClearDepthStencilView(dsv, _D3D12_CLEAR_FLAG_STENCIL, 0, 0, nil)
return nil
}
func (i *image12) ensureRenderTargetView(device *_ID3D12Device) error {
if i.screen {
return nil
}
if i.rtvDescriptorHeap != nil {
return nil
}
h, err := device.CreateDescriptorHeap(&_D3D12_DESCRIPTOR_HEAP_DESC{
Type: _D3D12_DESCRIPTOR_HEAP_TYPE_RTV,
NumDescriptors: 1,
Flags: _D3D12_DESCRIPTOR_HEAP_FLAG_NONE,
NodeMask: 0,
})
if err != nil {
return err
}
i.rtvDescriptorHeap = h
rtv, err := i.rtvDescriptorHeap.GetCPUDescriptorHandleForHeapStart()
if err != nil {
return err
}
device.CreateRenderTargetView(i.texture, nil, rtv)
return nil
}
func (i *image12) ensureDepthStencilView(device *_ID3D12Device) error {
if i.screen {
return fmt.Errorf("directx: stencils are not available on the screen framebuffer")
}
if i.dsvDescriptorHeap != nil {
return nil
}
h, err := device.CreateDescriptorHeap(&_D3D12_DESCRIPTOR_HEAP_DESC{
Type: _D3D12_DESCRIPTOR_HEAP_TYPE_DSV,
NumDescriptors: 1,
Flags: _D3D12_DESCRIPTOR_HEAP_FLAG_NONE,
NodeMask: 0,
})
if err != nil {
return err
}
i.dsvDescriptorHeap = h
dsv, err := i.dsvDescriptorHeap.GetCPUDescriptorHandleForHeapStart()
if err != nil {
return err
}
if i.stencil == nil {
s, err := device.CreateCommittedResource(&_D3D12_HEAP_PROPERTIES{
Type: _D3D12_HEAP_TYPE_DEFAULT,
CPUPageProperty: _D3D12_CPU_PAGE_PROPERTY_UNKNOWN,
MemoryPoolPreference: _D3D12_MEMORY_POOL_UNKNOWN,
CreationNodeMask: 1,
VisibleNodeMask: 1,
}, _D3D12_HEAP_FLAG_NONE, &_D3D12_RESOURCE_DESC{
Dimension: _D3D12_RESOURCE_DIMENSION_TEXTURE2D,
Alignment: 0,
Width: uint64(graphics.InternalImageSize(i.width)),
Height: uint32(graphics.InternalImageSize(i.height)),
DepthOrArraySize: 1,
MipLevels: 0,
Format: _DXGI_FORMAT_D24_UNORM_S8_UINT,
SampleDesc: _DXGI_SAMPLE_DESC{
Count: 1,
Quality: 0,
},
Layout: _D3D12_TEXTURE_LAYOUT_UNKNOWN,
Flags: _D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL,
}, _D3D12_RESOURCE_STATE_DEPTH_WRITE, &_D3D12_CLEAR_VALUE{
Format: _DXGI_FORMAT_D24_UNORM_S8_UINT,
})
if err != nil {
return err
}
i.stencil = s
}
device.CreateDepthStencilView(i.stencil, nil, dsv)
return nil
}
func (i *image12) releaseUploadingStagingBuffers() {
for idx, buf := range i.uploadingStagingBuffers {
buf.Release()
i.uploadingStagingBuffers[idx] = nil
}
i.uploadingStagingBuffers = i.uploadingStagingBuffers[:0]
}