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00e45affe9
'texelFetch' requires OpenGLSL 1.30, which requires OpenGL 3.0+. macOS might not support OpenGL 3.0 and 3.1, so adopt 3.2. Updates #1431
4 lines
41 B
GLSL
4 lines
41 B
GLSL
uniform vec2 U0;
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in vec2 V0;
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in vec4 V1;
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