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https://github.com/hajimehoshi/ebiten.git
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fd250c8d8c
There is a minimum internal image size on some system like old iOS devices. This change adds adjustment of the size. Issue: #810
102 lines
2.7 KiB
Go
102 lines
2.7 KiB
Go
// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package opengl
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import (
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"github.com/hajimehoshi/ebiten/internal/graphics"
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)
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type Image struct {
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driver *Driver
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textureNative textureNative
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framebuffer *framebuffer
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width int
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height int
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screen bool
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}
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func (i *Image) IsInvalidated() bool {
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return !i.driver.context.isTexture(i.textureNative)
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}
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func (i *Image) Dispose() {
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if i.framebuffer != nil {
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i.framebuffer.delete(&i.driver.context)
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}
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if i.textureNative != *new(textureNative) {
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i.driver.context.deleteTexture(i.textureNative)
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}
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}
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func (i *Image) SetAsDestination() {
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i.driver.state.destination = i
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}
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func (i *Image) setViewport() error {
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if err := i.ensureFramebuffer(); err != nil {
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return err
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}
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i.driver.context.setViewport(i.framebuffer)
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return nil
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}
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func (i *Image) Pixels() ([]byte, error) {
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if err := i.ensureFramebuffer(); err != nil {
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return nil, err
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}
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p, err := i.driver.context.framebufferPixels(i.framebuffer, i.width, i.height)
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if err != nil {
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return nil, err
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}
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return p, nil
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}
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func (i *Image) ensureFramebuffer() error {
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if i.framebuffer != nil {
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return nil
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}
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if i.screen {
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// The (default) framebuffer size can't be converted to a power of 2.
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// On browsers, c.width and c.height are used as viewport size and
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// Edge can't treat a bigger viewport than the drawing area (#71).
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i.framebuffer = newScreenFramebuffer(&i.driver.context, i.width, i.height)
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return nil
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}
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w, h := graphics.InternalImageSize(i.width), graphics.InternalImageSize(i.height)
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f, err := newFramebufferFromTexture(&i.driver.context, i.textureNative, w, h)
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if err != nil {
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return err
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}
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i.framebuffer = f
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return nil
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}
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func (i *Image) ReplacePixels(p []byte, x, y, width, height int) {
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if i.screen {
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panic("opengl: ReplacePixels cannot be called on the screen, that doesn't have a texture")
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}
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// glFlush is necessary on Android.
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// glTexSubImage2D didn't work without this hack at least on Nexus 5x and NuAns NEO [Reloaded] (#211).
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i.driver.context.flush()
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i.driver.context.texSubImage2D(i.textureNative, p, x, y, width, height)
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}
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func (i *Image) SetAsSource() {
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i.driver.state.source = i
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}
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