.. |
api_32bit_windows.go
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internal/graphicsdriver/directx: bug fix: Go 1.22 + 32bit Windows + DirectX 12 didn't work well
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2024-01-27 18:06:53 +09:00 |
api_64bit_windows.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
api_microsoftgdk_windows.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
api_notmicrosoftgdk_windows.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
api_windows.go
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internal/goglfw: separate the Windows version detection to a new package winver
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2023-03-31 02:16:01 +09:00 |
d3d11_windows.go
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internal/graphicsdriver/directx: bug fix: depth should be passed by math.Float32bits
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2024-01-21 21:43:09 +09:00 |
d3d12_windows.go
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internal/graphicsdriver/directx: refactoring
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2023-03-29 15:34:58 +09:00 |
d3d_windows.go
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shaderprecomp: implement for Windows
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2024-05-06 16:03:57 +09:00 |
dxgi_windows.go
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internal/graphicsdriver: use []uint32 instead of []uint16 for indices
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2023-11-04 04:39:17 +09:00 |
graphics11_windows.go
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internal/shaderir: cache offset calculations for HLSL
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2024-11-24 21:59:45 +09:00 |
graphics12_windows.go
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internal/shaderir: cache offset calculations for HLSL
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2024-11-24 21:59:45 +09:00 |
graphics_windows.go
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Revert "internal/graphicsdriver/directx: add 'tearing' for EBITENGINE_DIRECTX"
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2024-03-30 20:08:06 +09:00 |
image11_windows.go
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internal/graphicsdriver: remove Image.IsInvalidated
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2024-01-09 00:30:21 +09:00 |
image12_windows.go
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internal/graphicsdriver: remove Image.IsInvalidated
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2024-01-09 00:30:21 +09:00 |
pipeline12_windows.go
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internal/shaderir/hlsl: refactoring: more flexible generation
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2024-08-25 17:27:00 +09:00 |
shader11_windows.go
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internal/graphics: renamed shader image count to specify src (#3012)
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2024-06-10 02:02:47 +09:00 |
shader12_windows.go
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internal/graphicsdriver/directx: refactoring
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2023-03-29 15:34:58 +09:00 |
shader_windows.go
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internal/shaderir/hlsl: refactoring
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2024-11-24 18:47:49 +09:00 |