Ebitengine - A dead simple 2D game engine for Go
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ebitenutil ebitenutil: Refactoring: Remove debugPrintRenderTarget 2018-02-27 03:13:58 +09:00
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colorm_test.go affine: Bug fix: ColorM.Apply was wrong when alpha is 0 2018-02-27 12:16:16 +09:00
colorm.go affine: User nillable pattern for ColorM 2018-02-28 02:14:06 +09:00
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genkeys.go ui: Rename functions from Safari to Edge 2017-11-10 00:35:46 +09:00
geom_test.go affine: Add GeoM.Apply (#432) 2017-09-16 17:19:45 +09:00
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graphicscontext.go graphics: Improve clearing the offscreen performance 2018-03-02 01:55:40 +09:00
image_test.go graphics: Bug fix: (*Image).At must return color.RGBA type value 2018-03-03 18:51:52 +09:00
image.go graphics: Implement shared texture (#514) 2018-03-03 19:54:53 +09:00
imageparts.go graphics: Add DrawImageOptions.SourceRect 2017-05-28 00:49:44 +09:00
input.go doc: Update comments about gamepad platforms 2017-10-27 11:07:05 +09:00
keys.go doc: Improve comments 2017-10-01 03:15:50 +09:00
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readfile_js_test.go test: Split util_test into readfile_test and readfile_js_test 2016-03-17 00:11:40 +09:00
readfile_test.go test: Split util_test into readfile_test and readfile_js_test 2016-03-17 00:11:40 +09:00
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run.go ui: Change RegularTermination to a value 2018-02-04 00:22:38 +09:00
shared.go graphics: Implement shared texture (#514) 2018-03-03 19:54:53 +09:00
version.txt Update version to 1.7.0-alpha 2018-02-03 23:44:46 +09:00

Ebiten (海老天)

Build Status GoDoc Go Report Card

A dead simple 2D game library in Go

Website: https://hajimehoshi.github.io/ebiten/

Platforms

Note: Gamepad and keyboard are not available on Android/iOS.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (MP3, Ogg/Vorbis, WAV, PCM, Syncing with game progress)

Packages

Community

Slack

#ebiten channel in Gophers Slack

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.