mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-15 07:27:32 +01:00
bb68ebfcad
This also adds mobile.SetGameWithOptions. Updates #2378
43 lines
1.4 KiB
Go
43 lines
1.4 KiB
Go
// Copyright 2019 The Ebiten Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
// Package mobile provides functions for mobile platforms (Android and iOS).
|
|
//
|
|
// This package is used when you use `ebitenmobile bind`.
|
|
//
|
|
// For usage, see https://ebitengine.org/en/documents/mobile.html.
|
|
package mobile
|
|
|
|
import (
|
|
"github.com/hajimehoshi/ebiten/v2"
|
|
)
|
|
|
|
// SetGame sets a mobile game.
|
|
//
|
|
// SetGame is expected to be called only once.
|
|
//
|
|
// SetGame can be called anytime. Until SetGame is called, the game does not start.
|
|
func SetGame(game ebiten.Game) {
|
|
SetGameWithOptions(game, nil)
|
|
}
|
|
|
|
// SetGameWithOptions sets a mobile game with the specified options.
|
|
//
|
|
// SetGameWithOptions is expected to be called only once.
|
|
//
|
|
// SetGameWithOptions can be called anytime. Until SetGameWithOptions is called, the game does not start.
|
|
func SetGameWithOptions(game ebiten.Game, options *ebiten.RunGameOptions) {
|
|
setGame(game, options)
|
|
}
|