.. |
gl
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.github/workflow: add a test to build with the build tag ebitencbackend
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2022-02-13 16:57:48 +09:00 |
gles
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internal/graphicsdriver/opengl/gles: add GLES_SILENCE_DEPRECATION to suppress warnings
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2022-01-05 01:54:00 +09:00 |
bytes.go
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Add go:build comments with go1.17beta1 fmt
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2021-06-11 01:11:46 +09:00 |
context_desktop.go
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internal/graphicsdriver: replace Pixels with ReadPixels
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2022-02-27 20:03:13 +09:00 |
context_js.go
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internal/graphicsdriver: replace Pixels with ReadPixels
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2022-02-27 20:03:13 +09:00 |
context_mobile.go
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internal/graphicsdriver: replace Pixels with ReadPixels
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2022-02-27 20:03:13 +09:00 |
context_notwebgl1.go
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Add go:build comments with go1.17beta1 fmt
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2021-06-11 01:11:46 +09:00 |
context_webgl1.go
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Add go:build comments with go1.17beta1 fmt
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2021-06-11 01:11:46 +09:00 |
context.go
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internal/driver: rename to internal/graphicsdriver
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2022-02-06 20:41:32 +09:00 |
defaultshader.go
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internal/atlas: optimization: send premultiplied alpha from vertex to fragment shader. (#1996)
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2022-02-24 02:27:50 +09:00 |
framebuffer.go
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graphicsdriver/opengl: Rename Driver -> Graphics
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2020-04-04 17:23:38 +09:00 |
gl_js.go
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internal/graphicsdriver: Bug fix: getting a WebGL2 context might fail even though WebGL2RenderingContext exists
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2021-08-01 22:00:47 +09:00 |
graphics_mobile.go
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Add go:build comments with go1.17beta1 fmt
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2021-06-11 01:11:46 +09:00 |
graphics.go
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internal/graphicsdriver/metal: invert Y at the vertex shader
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2022-02-27 01:53:03 +09:00 |
image.go
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internal/graphicsdriver: replace Pixels with ReadPixels
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2022-02-27 20:03:13 +09:00 |
locationcache.go
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internal/graphicsdriver/opengl: Bug fix: A location cache map must be reset when a program is deleted
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2021-08-15 04:54:20 +09:00 |
program.go
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internal/driver: rename to internal/graphicsdriver
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2022-02-06 20:41:32 +09:00 |
shader_desktop.go
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all: reorder build tags in an alphabetical order
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2022-02-08 15:49:15 +09:00 |
shader_js.go
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internal/graphicsdriver: Bug fix: getting a WebGL2 context might fail even though WebGL2RenderingContext exists
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2021-08-01 22:00:47 +09:00 |
shader_mobile.go
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internal/graphicsdriver: Bug fix: getting a WebGL2 context might fail even though WebGL2RenderingContext exists
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2021-08-01 22:00:47 +09:00 |
shader.go
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internal/driver: rename to internal/graphicsdriver
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2022-02-06 20:41:32 +09:00 |