mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-14 15:07:26 +01:00
248 lines
5.9 KiB
Go
248 lines
5.9 KiB
Go
// Copyright 2015 Hajime Hoshi
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package main
|
|
|
|
import (
|
|
"bytes"
|
|
"fmt"
|
|
"image/color"
|
|
"log"
|
|
"math"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2"
|
|
"github.com/hajimehoshi/ebiten/v2/audio"
|
|
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
|
|
"github.com/hajimehoshi/ebiten/v2/examples/resources/fonts"
|
|
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
|
"github.com/hajimehoshi/ebiten/v2/text/v2"
|
|
"github.com/hajimehoshi/ebiten/v2/vector"
|
|
)
|
|
|
|
const (
|
|
arcadeFontSize = 8
|
|
)
|
|
|
|
var (
|
|
arcadeFaceSource *text.GoTextFaceSource
|
|
)
|
|
|
|
func init() {
|
|
s, err := text.NewGoTextFaceSource(bytes.NewReader(fonts.PressStart2P_ttf))
|
|
if err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
arcadeFaceSource = s
|
|
}
|
|
|
|
const (
|
|
screenWidth = 320
|
|
screenHeight = 240
|
|
sampleRate = 48000
|
|
baseFreq = 220
|
|
)
|
|
|
|
// pianoAt returns an i-th sample of piano with the given frequency.
|
|
func pianoAt(i int, freq float64) float64 {
|
|
// Create piano-like waves with multiple sin waves.
|
|
amp := []float64{1.0, 0.8, 0.6, 0.4, 0.2}
|
|
x := []float64{4.0, 2.0, 1.0, 0.5, 0.25}
|
|
v := 0.0
|
|
for j := 0; j < len(amp); j++ {
|
|
// Decay
|
|
a := amp[j] * math.Exp(-5*float64(i)*freq/baseFreq/(x[j]*sampleRate))
|
|
v += a * math.Sin(2.0*math.Pi*float64(i)*freq*float64(j+1)/sampleRate)
|
|
}
|
|
return v / 5.0
|
|
}
|
|
|
|
// toBytes returns the 2ch little endian 16bit byte sequence with the given left/right sequence.
|
|
func toBytes(l, r []int16) []byte {
|
|
if len(l) != len(r) {
|
|
panic("len(l) must equal to len(r)")
|
|
}
|
|
b := make([]byte, len(l)*4)
|
|
for i := range l {
|
|
b[4*i] = byte(l[i])
|
|
b[4*i+1] = byte(l[i] >> 8)
|
|
b[4*i+2] = byte(r[i])
|
|
b[4*i+3] = byte(r[i] >> 8)
|
|
}
|
|
return b
|
|
}
|
|
|
|
var (
|
|
pianoNoteSamples = map[int][]byte{}
|
|
pianoNoteSamplesInited = false
|
|
pianoNoteSamplesInitCh = make(chan struct{})
|
|
)
|
|
|
|
func init() {
|
|
// Initialize piano data.
|
|
// This takes a little long time (especially on browsers),
|
|
// so run this asynchronously and notice the progress.
|
|
go func() {
|
|
// Create a reference data and use this for other frequency.
|
|
const refFreq = 110
|
|
length := 4 * sampleRate * baseFreq / refFreq
|
|
refData := make([]int16, length)
|
|
for i := 0; i < length; i++ {
|
|
refData[i] = int16(pianoAt(i, refFreq) * math.MaxInt16)
|
|
}
|
|
|
|
for i := range keys {
|
|
freq := baseFreq * math.Exp2(float64(i-1)/12.0)
|
|
|
|
// Calculate the wave data for the freq.
|
|
length := 4 * sampleRate * baseFreq / int(freq)
|
|
l := make([]int16, length)
|
|
r := make([]int16, length)
|
|
for i := 0; i < length; i++ {
|
|
idx := int(float64(i) * freq / refFreq)
|
|
if len(refData) <= idx {
|
|
break
|
|
}
|
|
l[i] = refData[idx]
|
|
}
|
|
copy(r, l)
|
|
n := toBytes(l, r)
|
|
pianoNoteSamples[int(freq)] = n
|
|
}
|
|
close(pianoNoteSamplesInitCh)
|
|
}()
|
|
}
|
|
|
|
var (
|
|
pianoImage = ebiten.NewImage(screenWidth, screenHeight)
|
|
)
|
|
|
|
func init() {
|
|
const (
|
|
keyWidth = 24
|
|
y = 48
|
|
)
|
|
|
|
whiteKeys := []string{"A", "S", "D", "F", "G", "H", "J", "K", "L"}
|
|
for i, k := range whiteKeys {
|
|
x := i*keyWidth + 36
|
|
height := 112
|
|
vector.DrawFilledRect(pianoImage, float32(x), float32(y), float32(keyWidth-1), float32(height), color.White, false)
|
|
op := &text.DrawOptions{}
|
|
op.GeoM.Translate(float64(x+keyWidth/2), float64(y+height-12))
|
|
op.ColorScale.ScaleWithColor(color.Black)
|
|
op.PrimaryAlign = text.AlignCenter
|
|
text.Draw(pianoImage, k, &text.GoTextFace{
|
|
Source: arcadeFaceSource,
|
|
Size: arcadeFontSize,
|
|
}, op)
|
|
}
|
|
|
|
blackKeys := []string{"Q", "W", "", "R", "T", "", "U", "I", "O"}
|
|
for i, k := range blackKeys {
|
|
if k == "" {
|
|
continue
|
|
}
|
|
x := i*keyWidth + 24
|
|
height := 64
|
|
vector.DrawFilledRect(pianoImage, float32(x), float32(y), float32(keyWidth-1), float32(height), color.Black, false)
|
|
op := &text.DrawOptions{}
|
|
op.GeoM.Translate(float64(x+keyWidth/2), float64(y+height-12))
|
|
op.ColorScale.ScaleWithColor(color.White)
|
|
op.PrimaryAlign = text.AlignCenter
|
|
text.Draw(pianoImage, k, &text.GoTextFace{
|
|
Source: arcadeFaceSource,
|
|
Size: arcadeFontSize,
|
|
}, op)
|
|
}
|
|
}
|
|
|
|
var (
|
|
keys = []ebiten.Key{
|
|
ebiten.KeyQ,
|
|
ebiten.KeyA,
|
|
ebiten.KeyW,
|
|
ebiten.KeyS,
|
|
ebiten.KeyD,
|
|
ebiten.KeyR,
|
|
ebiten.KeyF,
|
|
ebiten.KeyT,
|
|
ebiten.KeyG,
|
|
ebiten.KeyH,
|
|
ebiten.KeyU,
|
|
ebiten.KeyJ,
|
|
ebiten.KeyI,
|
|
ebiten.KeyK,
|
|
ebiten.KeyO,
|
|
ebiten.KeyL,
|
|
}
|
|
)
|
|
|
|
type Game struct {
|
|
audioContext *audio.Context
|
|
}
|
|
|
|
func NewGame() *Game {
|
|
return &Game{
|
|
audioContext: audio.NewContext(sampleRate),
|
|
}
|
|
}
|
|
|
|
func (g *Game) Update() error {
|
|
// The piano data is still being initialized.
|
|
// Get the progress if available.
|
|
if !pianoNoteSamplesInited {
|
|
select {
|
|
case <-pianoNoteSamplesInitCh:
|
|
pianoNoteSamplesInited = true
|
|
default:
|
|
}
|
|
}
|
|
|
|
if pianoNoteSamplesInited {
|
|
for i, key := range keys {
|
|
if !inpututil.IsKeyJustPressed(key) {
|
|
continue
|
|
}
|
|
g.playNote(baseFreq * math.Exp2(float64(i-1)/12.0))
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// playNote plays piano sound with the given frequency.
|
|
func (g *Game) playNote(freq float64) {
|
|
f := int(freq)
|
|
p := g.audioContext.NewPlayerFromBytes(pianoNoteSamples[f])
|
|
p.Play()
|
|
}
|
|
|
|
func (g *Game) Draw(screen *ebiten.Image) {
|
|
screen.Fill(color.RGBA{0x80, 0x80, 0xc0, 0xff})
|
|
screen.DrawImage(pianoImage, nil)
|
|
|
|
ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f", ebiten.ActualTPS()))
|
|
}
|
|
|
|
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
|
return screenWidth, screenHeight
|
|
}
|
|
|
|
func main() {
|
|
ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
|
|
ebiten.SetWindowTitle("Piano (Ebitengine Demo)")
|
|
if err := ebiten.RunGame(NewGame()); err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
}
|