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https://github.com/hajimehoshi/ebiten.git
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86706c0335
This enables to use OpenGL ES instead of OpenGL. Closes #292
43 lines
1.1 KiB
Go
43 lines
1.1 KiB
Go
// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package opengl
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import (
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"reflect"
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"unsafe"
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)
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func float32sToBytes(v []float32) []byte {
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f32h := (*reflect.SliceHeader)(unsafe.Pointer(&v))
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var b []byte
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bh := (*reflect.SliceHeader)(unsafe.Pointer(&b))
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bh.Data = f32h.Data
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bh.Len = len(v) * 4
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bh.Cap = len(v) * 4
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return b
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}
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func uint16sToBytes(v []uint16) []byte {
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u16h := (*reflect.SliceHeader)(unsafe.Pointer(&v))
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var b []byte
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bh := (*reflect.SliceHeader)(unsafe.Pointer(&b))
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bh.Data = u16h.Data
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bh.Len = len(v) * 2
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bh.Cap = len(v) * 2
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return b
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}
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