ebiten/internal/affine
seebs 0b7ba8e573 Do GeoM projection on CPU (#477)
Handling GeoM projection on CPU may seem like a weird choice, given
how fast GPU is, but it pays off:

* You only have to do a very small subset of the actual matrix
  multiply.
* You don't have to construct a matrix in the vertex shader.
* Six fewer float32 values per vertex.
* You do still have to do the matrix computation for each vertex,
  though.

Signed-off-by: Seebs <seebs@seebs.net>
2018-01-14 16:01:55 +09:00
..
affine.go affine: Refactoring 2017-01-20 00:46:25 +09:00
colorm.go graphics: Add ColorM.Apply (#432) 2017-10-14 23:58:09 +09:00
geom.go Do GeoM projection on CPU (#477) 2018-01-14 16:01:55 +09:00