..
gl
all: remove the build tag 'ebitencbackend'
2022-08-12 13:15:39 +09:00
gles
internal/graphicsdriver/opengl/gles: add GLES_SILENCE_DEPRECATION to suppress warnings
2022-01-05 01:54:00 +09:00
bytes.go
Add go:build comments with go1.17beta1 fmt
2021-06-11 01:11:46 +09:00
context_desktop.go
image/rectangle: read pixels only for necessary parts
2022-08-27 23:23:33 +09:00
context_js.go
internal/graphicsdriver/opengl: introduce EBITENGINE_OPENGL
replacing ebitenginewebgl1
2022-08-28 01:45:58 +09:00
context_mobile.go
image/rectangle: read pixels only for necessary parts
2022-08-27 23:23:33 +09:00
context.go
internal/graphicsdriver: remove Graphics.HasHighPrecisionFloat
2022-04-02 05:19:30 +09:00
defaultshader.go
Revert "internal/graphics: remove FilterScreen and use an original Kage program instead"
2022-08-30 01:56:06 +09:00
framebuffer.go
graphicsdriver/opengl: Rename Driver -> Graphics
2020-04-04 17:23:38 +09:00
gl_js.go
internal/graphicsdriver/opengl: remove an unused member gl.getBufferSubData
2022-05-24 20:40:53 +09:00
graphics_js.go
internal/ui: pass the canvas element directly instead of an ID
2022-06-11 15:34:17 +09:00
graphics_mobile.go
internal/graphicsdriver/opengl: replace Get with NewGraphics ( #2146 )
2022-06-17 02:02:29 +09:00
graphics_notmobile.go
internal/graphicsdriver/opengl: replace Get with NewGraphics ( #2146 )
2022-06-17 02:02:29 +09:00
graphics.go
Revert "internal/graphics: remove FilterScreen and use an original Kage program instead"
2022-08-30 01:56:06 +09:00
image.go
image/rectangle: read pixels only for necessary parts
2022-08-27 23:23:33 +09:00
locationcache.go
internal/graphicsdriver/opengl: Bug fix: A location cache map must be reset when a program is deleted
2021-08-15 04:54:20 +09:00
program.go
Revert "internal/graphics: remove FilterScreen and use an original Kage program instead"
2022-08-30 01:56:06 +09:00
shader_desktop.go
all: reorder build tags in an alphabetical order
2022-02-08 15:49:15 +09:00
shader_js.go
internal/graphicsdriver: Bug fix: getting a WebGL2 context might fail even though WebGL2RenderingContext exists
2021-08-01 22:00:47 +09:00
shader_mobile.go
internal/graphicsdriver: Bug fix: getting a WebGL2 context might fail even though WebGL2RenderingContext exists
2021-08-01 22:00:47 +09:00
shader.go
internal/driver: rename to internal/graphicsdriver
2022-02-06 20:41:32 +09:00