mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 13:07:26 +01:00
178 lines
3.9 KiB
Go
178 lines
3.9 KiB
Go
// Copyright 2017 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package restorable
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import (
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/sync"
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)
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// restoringEnabled indicates if restoring happens or not.
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var restoringEnabled = true // This value is overridden at enabled_*.go.
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func IsRestoringEnabled() bool {
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// This value is updated only at init or EnableRestoringForTesting.
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// No need to lock here.
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return restoringEnabled
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}
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func EnableRestoringForTesting() {
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restoringEnabled = true
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}
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type images struct {
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images map[*Image]struct{}
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lastChecked *Image
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m sync.Mutex
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}
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var theImages = &images{
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images: map[*Image]struct{}{},
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}
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func FlushAndResolveStalePixels() error {
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if err := graphics.FlushCommands(); err != nil {
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return err
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}
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return theImages.resolveStalePixels()
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}
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func Restore() error {
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if err := graphics.ResetGLState(); err != nil {
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return err
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}
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return theImages.restore()
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}
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func ClearVolatileImages() {
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theImages.clearVolatileImages()
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}
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func (i *images) add(img *Image) {
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i.m.Lock()
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defer i.m.Unlock()
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i.images[img] = struct{}{}
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}
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func (i *images) remove(img *Image) {
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i.m.Lock()
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defer i.m.Unlock()
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delete(i.images, img)
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}
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func (i *images) resolveStalePixels() error {
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i.m.Lock()
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defer i.m.Unlock()
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i.lastChecked = nil
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for img := range i.images {
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if err := img.resolveStalePixels(); err != nil {
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return err
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}
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}
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return nil
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}
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func (i *images) resetPixelsIfDependingOn(target *Image) {
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// Avoid defer for performance
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i.m.Lock()
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if target == nil {
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// disposed
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i.m.Unlock()
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return
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}
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if i.lastChecked == target {
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i.m.Unlock()
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return
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}
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i.lastChecked = target
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for img := range i.images {
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// TODO: This seems not enough: What if img becomes stale but what about
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// other images depend on img? (#357)
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img.makeStaleIfDependingOn(target)
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}
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i.m.Unlock()
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}
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func (i *images) restore() error {
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i.m.Lock()
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defer i.m.Unlock()
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if !IsRestoringEnabled() {
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panic("not reached")
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}
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// Framebuffers/textures cannot be disposed since framebuffers/textures that
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// don't belong to the current context.
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// Let's do topological sort based on dependencies of drawing history.
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// There should not be a loop since cyclic drawing makes images stale.
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type edge struct {
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source *Image
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target *Image
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}
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images := map[*Image]struct{}{}
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for i := range i.images {
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images[i] = struct{}{}
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}
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edges := map[edge]struct{}{}
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for t := range images {
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for s := range t.dependingImages() {
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edges[edge{source: s, target: t}] = struct{}{}
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}
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}
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sorted := []*Image{}
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for len(images) > 0 {
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// current repesents images that have no incoming edges.
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current := map[*Image]struct{}{}
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for i := range images {
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current[i] = struct{}{}
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}
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for e := range edges {
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if _, ok := current[e.target]; ok {
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delete(current, e.target)
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}
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}
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for i := range current {
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delete(images, i)
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sorted = append(sorted, i)
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}
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removed := []edge{}
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for e := range edges {
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if _, ok := current[e.source]; ok {
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removed = append(removed, e)
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}
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}
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for _, e := range removed {
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delete(edges, e)
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}
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}
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for _, img := range sorted {
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if err := img.restore(); err != nil {
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return err
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}
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}
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return nil
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}
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func (i *images) clearVolatileImages() {
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i.m.Lock()
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defer i.m.Unlock()
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for img := range i.images {
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img.clearIfVolatile()
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}
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}
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func ResetGLState() error {
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return graphics.ResetGLState()
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}
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