ebiten/window.go
Hajime Hoshi 4fe5acd711 ui: Panic on MaximizeWindow when the window is not resizable
On Windows, the window could be maximized even when the window was
not resizable. This behavior is confusing. Forbid it so that the
behavior will be clearer.
2020-03-28 22:08:48 +09:00

324 lines
8.3 KiB
Go

// Copyright 2019 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package ebiten
import (
"image"
"sync"
)
const (
maxInt = int(^uint(0) >> 1)
minInt = -maxInt - 1
invalidPos = minInt
)
// IsWindowDecorated reports whether the window is decorated.
//
// IsWindowDecorated is concurrent-safe.
func IsWindowDecorated() bool {
if w := uiDriver().Window(); w != nil {
return w.IsDecorated()
}
return false
}
// SetWindowDecorated sets the state if the window is decorated.
//
// The window is decorated by default.
//
// SetWindowDecorated works only on desktops.
// SetWindowDecorated does nothing on other platforms.
//
// SetWindowDecorated is concurrent-safe.
func SetWindowDecorated(decorated bool) {
if w := uiDriver().Window(); w != nil {
w.SetDecorated(decorated)
}
}
// IsWindowResizable reports whether the window is resizable by the user's dragging on desktops.
// On the other environments, IsWindowResizable always returns false.
//
// IsWindowResizable is concurrent-safe.
func IsWindowResizable() bool {
if w := uiDriver().Window(); w != nil {
return w.IsResizable()
}
return false
}
// SetWindowResizable sets whether the window is resizable by the user's dragging on desktops.
// On the other environments, SetWindowResizable does nothing.
//
// The window is not resizable by default.
//
// If SetWindowResizable is called with true and Run is used, SetWindowResizable panics. Use RunGame instead.
//
// SetWindowResizable is concurrent-safe.
func SetWindowResizable(resizable bool) {
theUIContext.setWindowResizable(resizable)
}
// SetWindowTitle sets the title of the window.
//
// SetWindowTitle updated the title on browsers, but now does nothing on browsers as of 1.11.0-alpha.
//
// SetWindowTitle does nothing on mobiles.
//
// SetWindowTitle is concurrent-safe.
func SetWindowTitle(title string) {
if w := uiDriver().Window(); w != nil {
w.SetTitle(title)
}
}
// SetWindowIcon sets the icon of the game window.
//
// If len(iconImages) is 0, SetWindowIcon reverts the icon to the default one.
//
// For desktops, see the document of glfwSetWindowIcon of GLFW 3.2:
//
// This function sets the icon of the specified window.
// If passed an array of candidate images, those of or closest to the sizes
// desired by the system are selected.
// If no images are specified, the window reverts to its default icon.
//
// The desired image sizes varies depending on platform and system settings.
// The selected images will be rescaled as needed.
// Good sizes include 16x16, 32x32 and 48x48.
//
// As macOS windows don't have icons, SetWindowIcon doesn't work on macOS.
//
// SetWindowIcon doesn't work on browsers or mobiles.
//
// SetWindowIcon is concurrent-safe.
func SetWindowIcon(iconImages []image.Image) {
if w := uiDriver().Window(); w != nil {
w.SetIcon(iconImages)
}
}
// WindowPosition returns the window position.
// The origin position is the left-upper corner of the current monitor.
// The unit is device-independent pixels.
//
// WindowPosition panics if the main loop does not start yet.
//
// WindowPosition returns the last window position on fullscreen mode.
//
// WindowPosition returns (0, 0) on browsers and mobiles.
//
// WindowPosition is concurrent-safe.
func WindowPosition() (x, y int) {
if x, y, ok := getInitWindowPosition(); ok {
return x, y
}
if w := uiDriver().Window(); w != nil {
return w.Position()
}
return 0, 0
}
// SetWindowPosition sets the window position.
// The origin position is the left-upper corner of the current monitor.
// The unit is device-independent pixels.
//
// SetWindowPosition does nothing on fullscreen mode.
//
// SetWindowPosition does nothing on browsers and mobiles.
//
// SetWindowPosition is concurrent-safe.
func SetWindowPosition(x, y int) {
if setInitWindowPosition(x, y) {
return
}
if w := uiDriver().Window(); w != nil {
w.SetPosition(x, y)
}
}
var (
windowM sync.Mutex
initWindowPosition = &struct {
x int
y int
}{
x: invalidPos,
y: invalidPos,
}
)
func getInitWindowPosition() (x, y int, ok bool) {
windowM.Lock()
defer windowM.Unlock()
if initWindowPosition == nil {
return 0, 0, false
}
if initWindowPosition.x == invalidPos || initWindowPosition.y == invalidPos {
return 0, 0, false
}
return initWindowPosition.x, initWindowPosition.y, true
}
func setInitWindowPosition(x, y int) bool {
windowM.Lock()
defer windowM.Unlock()
if initWindowPosition == nil {
return false
}
initWindowPosition.x = x
initWindowPosition.y = y
return true
}
func fixWindowPosition(width, height int) {
windowM.Lock()
defer windowM.Unlock()
defer func() {
initWindowPosition = nil
}()
w := uiDriver().Window()
if w == nil {
return
}
if initWindowPosition.x == invalidPos || initWindowPosition.y == invalidPos {
sw, sh := uiDriver().ScreenSizeInFullscreen()
x := (sw - width) / 2
y := (sh - height) / 3
w.SetPosition(x, y)
} else {
w.SetPosition(initWindowPosition.x, initWindowPosition.y)
}
}
// WindowSize returns the window size on desktops.
// WindowSize returns (0, 0) on other environments.
//
// On fullscreen mode, WindowSize returns the original window size.
//
// WindowSize is concurrent-safe.
func WindowSize() (int, int) {
if w := uiDriver().Window(); w != nil {
return w.Size()
}
return 0, 0
}
// SetWindowSize sets the window size on desktops.
// SetWindowSize does nothing on other environments.
//
// On fullscreen mode, SetWindowSize sets the original window size.
//
// SetWindowSize panics if width or height is not a positive number.
//
// SetWindowSize is concurrent-safe.
func SetWindowSize(width, height int) {
if width <= 0 || height <= 0 {
panic("ebiten: width and height must be positive")
}
if w := uiDriver().Window(); w != nil {
w.SetSize(width, height)
}
}
// IsWindowFloating reports whether the window is always shown above all the other windows.
//
// IsWindowFloating returns false on browsers and mobiles.
//
// IsWindowFloating is concurrent-safe.
func IsWindowFloating() bool {
if w := uiDriver().Window(); w != nil {
return w.IsFloating()
}
return false
}
// SetWindowFloating sets the state whether the window is always shown above all the other windows.
//
// SetWindowFloating does nothing on browsers or mobiles.
//
// SetWindowFloating is concurrent-safe.
func SetWindowFloating(float bool) {
if w := uiDriver().Window(); w != nil {
w.SetFloating(float)
}
}
// MaximizeWindow maximizes the window.
//
// MaximizeWindow panics when the window is not resizable.
//
// MaximizeWindow does nothing on browsers or mobiles.
//
// MaximizeWindow is concurrent-safe.
func MaximizeWindow() {
if !IsWindowResizable() {
panic("ebiten: a window to maximize must be resizable")
}
if w := uiDriver().Window(); w != nil {
w.Maximize()
}
}
// IsWindowMaximized reports whether the window is maximized or not.
//
// IsWindowMaximized always returns false on browsers and mobiles.
//
// IsWindowMaximized is concurrent-safe.
func IsWindowMaximized() bool {
if w := uiDriver().Window(); w != nil {
return w.IsMaximized()
}
return false
}
// MinimizeWindow minimizes the window.
//
// If the main loop does not start yet, MinimizeWindow does nothing.
//
// MinimizeWindow does nothing on browsers or mobiles.
//
// MinimizeWindow is concurrent-safe.
func MinimizeWindow() {
if w := uiDriver().Window(); w != nil {
w.Minimize()
}
}
// IsWindowMinimized reports whether the window is minimized or not.
//
// IsWindowMinimized always returns false on browsers and mobiles.
//
// IsWindowMinimized is concurrent-safe.
func IsWindowMinimized() bool {
if w := uiDriver().Window(); w != nil {
return w.IsMinimized()
}
return false
}
// RestoreWindow restores the window from its maximized or minimized state.
//
// RestoreWindow is concurrent-safe.
func RestoreWindow() {
if w := uiDriver().Window(); w != nil {
w.Restore()
}
}