Ebitengine - A dead simple 2D game engine for Go
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audio all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
cmd/ebitenmobile cmd/ebitenmobile: use go:embed (#2435) 2022-11-04 17:20:21 +09:00
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inpututil inpututil: add new APIs for keys and gamepads (#2383) 2022-10-12 16:21:52 +09:00
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blend.go ebiten: add blend factors 2022-10-18 00:21:13 +09:00
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colorm_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
colorm.go ebiten: add ColorM.ReadElements 2022-11-02 02:57:14 +09:00
colorscale.go ebiten: use premultiplied-alpha format for ColorScale 2022-10-02 14:41:50 +09:00
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gamepad.go internal/gamepaddb: move driver.StandardGamepadButton to gamepaddb.StandardButton 2022-02-05 23:11:09 +09:00
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geom_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
geom.go ebiten: fixes a typo (#1930) 2022-01-05 15:06:41 +09:00
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go.sum update Oto to v2.4.0-alpha.5 2022-11-02 21:47:25 +09:00
graphics.go ebiten: bug fix: wrong renaming 2022-10-17 01:00:23 +09:00
image_test.go ebiten: add TestImageSetAndSubImage 2022-11-02 12:35:21 +09:00
image.go ebiten: update comment 2022-11-04 20:53:52 +09:00
imagedumper.go ebiten: implement imageDumper for mobiles 2022-10-14 03:19:02 +09:00
imagetobytes_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
input.go ebiten: typo 2022-09-28 03:24:36 +09:00
keys.go ebiten: add Key.MarshalText and Key.UnmarshalText 2022-06-24 03:13:13 +09:00
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run_mobile.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
run.go ebiten: undeprecate SetVsyncEnabled / IsVsyncEnabled 2022-10-29 01:16:08 +09:00
shader_test.go all: replace interface{} with any (#2430) 2022-11-03 15:33:09 +09:00
shader.go all: replace interface{} with any (#2430) 2022-11-03 15:33:09 +09:00
vibrate.go ebiten: typo 2022-09-24 09:37:59 +09:00
window.go ebiten: update comments 2022-10-22 16:15:13 +09:00

Ebitengine (v2)

Go Reference Build Status

A dead simple 2D game engine for Go

Ebitengine (formerly known as Ebiten) is an open source game engine for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: External (bluetooth) keyboards are not available on iOS yet.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebitengine is licensed under Apache license version 2.0. See LICENSE file.

The Ebitengine logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0.