ebiten/internal/graphicsdriver/opengl/gl
2024-09-14 16:10:49 +09:00
..
buf_js.go internal/jsutil: move to internal/graphicsdriver/opengl/gl 2024-09-14 16:10:49 +09:00
const.go internal/graphicsdriver/opengl/gl: add a build tag for PS5 2023-12-23 19:01:36 +09:00
debug.go internal/graphicsdriver/opengl: remove IsFramebuffer and IsRenderbuffer 2024-07-06 19:15:01 +09:00
default_cgo.go internal/graphicsdriver/opengl/gl: bug fix: crash when log length is 0 2024-08-25 11:45:54 +09:00
default_js.go internal/jsutil: move to internal/graphicsdriver/opengl/gl 2024-09-14 16:10:49 +09:00
default_purego.go internal/graphicsdriver/opengl/gl: bug fix: crash when log length is 0 2024-08-25 11:45:54 +09:00
gen.go internal/graphicsdriver/opengl, internal/graphicsdriver/opengl/gl: refactoring 2023-12-20 02:19:33 +09:00
interface.go internal/graphicsdriver/opengl: remove IsFramebuffer and IsRenderbuffer 2024-07-06 19:15:01 +09:00
procaddr_darwin.go all: use Go 1.20 APIs 2024-09-12 00:22:45 +09:00
procaddr_linbsd.go all: use Go 1.20 APIs 2024-09-12 00:22:45 +09:00
procaddr_nintendosdk.go internal/graphicsdriver/opengl/gl: refactoring 2023-04-22 15:59:18 +09:00
procaddr_windows.go internal/graphicsdriver/opengl/gl: refactoring 2023-04-22 15:59:18 +09:00
procaddr.go internal/graphicsdriver/opengl, internal/graphicsdriver/opengl/gl: refactoring 2023-12-20 02:19:33 +09:00
README.md
slice_js.go internal/jsutil: move to internal/graphicsdriver/opengl/gl 2024-09-14 16:10:49 +09:00

This is a fork of github.com/go-gl/gl/v2.1/gl with the below patch. This is now modified manually.

The original version is generated from github.com/hajimehoshi/glow's nocgo branch. This enables to remove dependencies on Cgo on Windows.

Now we are working on committing this 'no-cgo' change to the official gl package. See https://github.com/go-gl/glow/pull/102.