mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 13:07:26 +01:00
188 lines
5.2 KiB
Go
188 lines
5.2 KiB
Go
// Copyright 2022 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build !ios && !ebitenginecbackend && !ebitencbackend
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// +build !ios,!ebitenginecbackend,!ebitencbackend
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package ui
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// #cgo CFLAGS: -x objective-c
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// #cgo LDFLAGS: -framework CoreGraphics
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//
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// #import "CoreGraphics/CoreGraphics.h"
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import "C"
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import (
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"github.com/hajimehoshi/ebiten/v2/internal/glfw"
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)
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const (
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kVK_ANSI_A = 0x00
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kVK_ANSI_S = 0x01
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kVK_ANSI_D = 0x02
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kVK_ANSI_F = 0x03
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kVK_ANSI_H = 0x04
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kVK_ANSI_G = 0x05
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kVK_ANSI_Z = 0x06
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kVK_ANSI_X = 0x07
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kVK_ANSI_C = 0x08
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kVK_ANSI_V = 0x09
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kVK_ANSI_B = 0x0B
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kVK_ANSI_Q = 0x0C
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kVK_ANSI_W = 0x0D
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kVK_ANSI_E = 0x0E
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kVK_ANSI_R = 0x0F
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kVK_ANSI_Y = 0x10
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kVK_ANSI_T = 0x11
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kVK_ANSI_1 = 0x12
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kVK_ANSI_2 = 0x13
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kVK_ANSI_3 = 0x14
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kVK_ANSI_4 = 0x15
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kVK_ANSI_6 = 0x16
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kVK_ANSI_5 = 0x17
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kVK_ANSI_Equal = 0x18
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kVK_ANSI_9 = 0x19
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kVK_ANSI_7 = 0x1A
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kVK_ANSI_Minus = 0x1B
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kVK_ANSI_8 = 0x1C
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kVK_ANSI_0 = 0x1D
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kVK_ANSI_RightBracket = 0x1E
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kVK_ANSI_O = 0x1F
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kVK_ANSI_U = 0x20
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kVK_ANSI_LeftBracket = 0x21
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kVK_ANSI_I = 0x22
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kVK_ANSI_P = 0x23
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kVK_ANSI_L = 0x25
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kVK_ANSI_J = 0x26
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kVK_ANSI_Quote = 0x27
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kVK_ANSI_K = 0x28
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kVK_ANSI_Semicolon = 0x29
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kVK_ANSI_Backslash = 0x2A
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kVK_ANSI_Comma = 0x2B
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kVK_ANSI_Slash = 0x2C
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kVK_ANSI_N = 0x2D
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kVK_ANSI_M = 0x2E
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kVK_ANSI_Period = 0x2F
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kVK_ANSI_Grave = 0x32
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kVK_ANSI_KeypadDecimal = 0x41
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kVK_ANSI_KeypadMultiply = 0x43
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kVK_ANSI_KeypadPlus = 0x45
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kVK_ANSI_KeypadClear = 0x47
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kVK_ANSI_KeypadDivide = 0x4B
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kVK_ANSI_KeypadEnter = 0x4C
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kVK_ANSI_KeypadMinus = 0x4E
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kVK_ANSI_KeypadEquals = 0x51
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kVK_ANSI_Keypad0 = 0x52
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kVK_ANSI_Keypad1 = 0x53
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kVK_ANSI_Keypad2 = 0x54
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kVK_ANSI_Keypad3 = 0x55
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kVK_ANSI_Keypad4 = 0x56
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kVK_ANSI_Keypad5 = 0x57
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kVK_ANSI_Keypad6 = 0x58
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kVK_ANSI_Keypad7 = 0x59
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kVK_ANSI_Keypad8 = 0x5B
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kVK_ANSI_Keypad9 = 0x5C
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// keycodes for keys that are independent of keyboard layout
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kVK_Return = 0x24
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kVK_Tab = 0x30
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kVK_Space = 0x31
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kVK_Delete = 0x33
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kVK_Escape = 0x35
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kVK_Command = 0x37
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kVK_Shift = 0x38
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kVK_CapsLock = 0x39
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kVK_Option = 0x3A
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kVK_Control = 0x3B
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kVK_RightShift = 0x3C
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kVK_RightOption = 0x3D
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kVK_RightControl = 0x3E
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kVK_Function = 0x3F
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kVK_F17 = 0x40
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kVK_VolumeUp = 0x48
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kVK_VolumeDown = 0x49
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kVK_Mute = 0x4A
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kVK_F18 = 0x4F
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kVK_F19 = 0x50
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kVK_F20 = 0x5A
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kVK_F5 = 0x60
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kVK_F6 = 0x61
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kVK_F7 = 0x62
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kVK_F3 = 0x63
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kVK_F8 = 0x64
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kVK_F9 = 0x65
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kVK_F11 = 0x67
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kVK_F13 = 0x69
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kVK_F16 = 0x6A
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kVK_F14 = 0x6B
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kVK_F10 = 0x6D
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kVK_F12 = 0x6F
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kVK_F15 = 0x71
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kVK_Help = 0x72
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kVK_Home = 0x73
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kVK_PageUp = 0x74
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kVK_ForwardDelete = 0x75
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kVK_F4 = 0x76
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kVK_End = 0x77
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kVK_F2 = 0x78
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kVK_PageDown = 0x79
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kVK_F1 = 0x7A
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kVK_LeftArrow = 0x7B
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kVK_RightArrow = 0x7C
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kVK_DownArrow = 0x7D
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kVK_UpArrow = 0x7E
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// ISO keyboards only
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kVK_ISO_Section = 0x0A
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// JIS keyboards only
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kVK_JIS_Yen = 0x5D
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kVK_JIS_Underscore = 0x5E
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kVK_JIS_KeypadComma = 0x5F
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kVK_JIS_Eisu = 0x66
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kVK_JIS_Kana = 0x68
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)
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type nativeInput struct {
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keyPressed map[C.CGKeyCode]bool
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}
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func (i *Input) updateKeys(window *glfw.Window) {
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if i.keyPressed == nil {
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i.keyPressed = map[C.CGKeyCode]bool{}
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}
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// Record the key states instead of calling CGEventSourceKeyState every time at IsKeyPressed.
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// There is an assumption that the key states never change during one tick.
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// Without this assumption, some functions in inpututil would not work correctly.
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for _, cgKey := range uiKeyToCGKey {
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i.keyPressed[C.CGKeyCode(cgKey)] = bool(C.CGEventSourceKeyState(C.kCGEventSourceStateCombinedSessionState, C.CGKeyCode(cgKey)))
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}
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}
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func (i *Input) IsKeyPressed(key Key) bool {
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if !i.ui.isRunning() {
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return false
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}
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i.ui.m.Lock()
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defer i.ui.m.Unlock()
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k, ok := uiKeyToCGKey[key]
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if !ok {
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return false
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}
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return i.keyPressed[C.CGKeyCode(k)]
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}
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