ebiten/internal/ui/input_glfw_darwin.go
2022-08-05 19:07:37 +09:00

188 lines
5.2 KiB
Go

// Copyright 2022 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build !ios && !ebitenginecbackend && !ebitencbackend
// +build !ios,!ebitenginecbackend,!ebitencbackend
package ui
// #cgo CFLAGS: -x objective-c
// #cgo LDFLAGS: -framework CoreGraphics
//
// #import "CoreGraphics/CoreGraphics.h"
import "C"
import (
"github.com/hajimehoshi/ebiten/v2/internal/glfw"
)
const (
kVK_ANSI_A = 0x00
kVK_ANSI_S = 0x01
kVK_ANSI_D = 0x02
kVK_ANSI_F = 0x03
kVK_ANSI_H = 0x04
kVK_ANSI_G = 0x05
kVK_ANSI_Z = 0x06
kVK_ANSI_X = 0x07
kVK_ANSI_C = 0x08
kVK_ANSI_V = 0x09
kVK_ANSI_B = 0x0B
kVK_ANSI_Q = 0x0C
kVK_ANSI_W = 0x0D
kVK_ANSI_E = 0x0E
kVK_ANSI_R = 0x0F
kVK_ANSI_Y = 0x10
kVK_ANSI_T = 0x11
kVK_ANSI_1 = 0x12
kVK_ANSI_2 = 0x13
kVK_ANSI_3 = 0x14
kVK_ANSI_4 = 0x15
kVK_ANSI_6 = 0x16
kVK_ANSI_5 = 0x17
kVK_ANSI_Equal = 0x18
kVK_ANSI_9 = 0x19
kVK_ANSI_7 = 0x1A
kVK_ANSI_Minus = 0x1B
kVK_ANSI_8 = 0x1C
kVK_ANSI_0 = 0x1D
kVK_ANSI_RightBracket = 0x1E
kVK_ANSI_O = 0x1F
kVK_ANSI_U = 0x20
kVK_ANSI_LeftBracket = 0x21
kVK_ANSI_I = 0x22
kVK_ANSI_P = 0x23
kVK_ANSI_L = 0x25
kVK_ANSI_J = 0x26
kVK_ANSI_Quote = 0x27
kVK_ANSI_K = 0x28
kVK_ANSI_Semicolon = 0x29
kVK_ANSI_Backslash = 0x2A
kVK_ANSI_Comma = 0x2B
kVK_ANSI_Slash = 0x2C
kVK_ANSI_N = 0x2D
kVK_ANSI_M = 0x2E
kVK_ANSI_Period = 0x2F
kVK_ANSI_Grave = 0x32
kVK_ANSI_KeypadDecimal = 0x41
kVK_ANSI_KeypadMultiply = 0x43
kVK_ANSI_KeypadPlus = 0x45
kVK_ANSI_KeypadClear = 0x47
kVK_ANSI_KeypadDivide = 0x4B
kVK_ANSI_KeypadEnter = 0x4C
kVK_ANSI_KeypadMinus = 0x4E
kVK_ANSI_KeypadEquals = 0x51
kVK_ANSI_Keypad0 = 0x52
kVK_ANSI_Keypad1 = 0x53
kVK_ANSI_Keypad2 = 0x54
kVK_ANSI_Keypad3 = 0x55
kVK_ANSI_Keypad4 = 0x56
kVK_ANSI_Keypad5 = 0x57
kVK_ANSI_Keypad6 = 0x58
kVK_ANSI_Keypad7 = 0x59
kVK_ANSI_Keypad8 = 0x5B
kVK_ANSI_Keypad9 = 0x5C
// keycodes for keys that are independent of keyboard layout
kVK_Return = 0x24
kVK_Tab = 0x30
kVK_Space = 0x31
kVK_Delete = 0x33
kVK_Escape = 0x35
kVK_Command = 0x37
kVK_Shift = 0x38
kVK_CapsLock = 0x39
kVK_Option = 0x3A
kVK_Control = 0x3B
kVK_RightShift = 0x3C
kVK_RightOption = 0x3D
kVK_RightControl = 0x3E
kVK_Function = 0x3F
kVK_F17 = 0x40
kVK_VolumeUp = 0x48
kVK_VolumeDown = 0x49
kVK_Mute = 0x4A
kVK_F18 = 0x4F
kVK_F19 = 0x50
kVK_F20 = 0x5A
kVK_F5 = 0x60
kVK_F6 = 0x61
kVK_F7 = 0x62
kVK_F3 = 0x63
kVK_F8 = 0x64
kVK_F9 = 0x65
kVK_F11 = 0x67
kVK_F13 = 0x69
kVK_F16 = 0x6A
kVK_F14 = 0x6B
kVK_F10 = 0x6D
kVK_F12 = 0x6F
kVK_F15 = 0x71
kVK_Help = 0x72
kVK_Home = 0x73
kVK_PageUp = 0x74
kVK_ForwardDelete = 0x75
kVK_F4 = 0x76
kVK_End = 0x77
kVK_F2 = 0x78
kVK_PageDown = 0x79
kVK_F1 = 0x7A
kVK_LeftArrow = 0x7B
kVK_RightArrow = 0x7C
kVK_DownArrow = 0x7D
kVK_UpArrow = 0x7E
// ISO keyboards only
kVK_ISO_Section = 0x0A
// JIS keyboards only
kVK_JIS_Yen = 0x5D
kVK_JIS_Underscore = 0x5E
kVK_JIS_KeypadComma = 0x5F
kVK_JIS_Eisu = 0x66
kVK_JIS_Kana = 0x68
)
type nativeInput struct {
keyPressed map[C.CGKeyCode]bool
}
func (i *Input) updateKeys(window *glfw.Window) {
if i.keyPressed == nil {
i.keyPressed = map[C.CGKeyCode]bool{}
}
// Record the key states instead of calling CGEventSourceKeyState every time at IsKeyPressed.
// There is an assumption that the key states never change during one tick.
// Without this assumption, some functions in inpututil would not work correctly.
for _, cgKey := range uiKeyToCGKey {
i.keyPressed[C.CGKeyCode(cgKey)] = bool(C.CGEventSourceKeyState(C.kCGEventSourceStateCombinedSessionState, C.CGKeyCode(cgKey)))
}
}
func (i *Input) IsKeyPressed(key Key) bool {
if !i.ui.isRunning() {
return false
}
i.ui.m.Lock()
defer i.ui.m.Unlock()
k, ok := uiKeyToCGKey[key]
if !ok {
return false
}
return i.keyPressed[C.CGKeyCode(k)]
}