ebiten/internal/uidriver/glfw/ui_unix.go

48 lines
1.3 KiB
Go

// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build dragonfly freebsd linux netbsd openbsd solaris
// +build !js
// +build !android
package glfw
import (
"github.com/hajimehoshi/ebiten/internal/glfw"
)
// toDeviceIndependentPixel must be called from the main thread.
func (u *UserInterface) toDeviceIndependentPixel(x float64) float64 {
return x / u.deviceScaleFactor()
}
// toGLFWPixel must be called from the main thread.
func (u *UserInterface) toGLFWPixel(x float64) float64 {
return x
}
func (u *UserInterface) adjustWindowPosition(x, y int) (int, int) {
return x, y
}
func currentMonitorByOS(_ *glfw.Window) *glfw.Monitor {
// TODO: Implement this correctly. (#1119).
return nil
}
func (u *UserInterface) nativeWindow() uintptr {
// TODO: Implement this.
return 0
}